For my case, I'm only using Canvas2D calls to proxy images over to the main thread so it will help to
1) Bring down the code size and 2) Improve startup time If we can remove WebGL proxying when it is not needed. On Wednesday, August 31, 2016 at 12:59:13 AM UTC+8, Alon Zakai wrote: > > No, there isn't an option for that currently. I'd be ok with adding one if > it's useful. > > On Tue, Aug 30, 2016 at 3:34 AM, awt <[email protected] <javascript:>> > wrote: > >> Hi, >> >> I am currently only using Canvas2D APIs on my WebWorker but I notice that >> the WebGLClient code is added as well. Is there a way to use the proxy >> mechanism in ProxyWorker for Canvas2D and not include the code for WebGL? >> Thanks. >> >> -- >> You received this message because you are subscribed to the Google Groups >> "emscripten-discuss" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected] <javascript:>. >> For more options, visit https://groups.google.com/d/optout. >> > > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
