Actually, juj is working on an experiment with proxying now, and in
discussion on irc it seems like his approach might end up able to convert
the WebGL proxying code into a normal JS library, in which case it would be
included only when needed.

On Wed, Aug 31, 2016 at 7:21 PM, awt <[email protected]> wrote:

> For my case, I'm only using Canvas2D calls to proxy images over to the
> main thread so it will help to
>
> 1) Bring down the code size and
> 2) Improve startup time
>
> If we can remove WebGL proxying when it is not needed.
>
> On Wednesday, August 31, 2016 at 12:59:13 AM UTC+8, Alon Zakai wrote:
>>
>> No, there isn't an option for that currently. I'd be ok with adding one
>> if it's useful.
>>
>> On Tue, Aug 30, 2016 at 3:34 AM, awt <[email protected]> wrote:
>>
>>> Hi,
>>>
>>> I am currently only using Canvas2D APIs on my WebWorker but I notice
>>> that the WebGLClient code is added as well. Is there a way to use the proxy
>>> mechanism in ProxyWorker for Canvas2D and not include the code for WebGL?
>>> Thanks.
>>>
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