Hi. Is it possible to enable precies float computation for a part of code. 
I use box2d and it works incorrect in PRECISE_F32=0 mode. For each frame 
native version makes 1-5 physics steps, but js version makes 100-200 steps. 
But if I set PRECISE_F32=1 then both versions works identically. I guess 
that problem is in b2World::Solve function, maybe some corner cases do not 
work as expected because of rounding errors. I want to compile only this 
function/ or all box2d functions with PRECISE_F32=1, but rest of project 
with PRECISE_F32=0. Is it possible? Or maybe I can easily rewrite C++ part 
to avoid rounding errors?

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