Hi. Is it possible to enable precies float computation for a part of code. I use box2d and it works incorrect in PRECISE_F32=0 mode. For each frame native version makes 1-5 physics steps, but js version makes 100-200 steps. But if I set PRECISE_F32=1 then both versions works identically. I guess that problem is in b2World::Solve function, maybe some corner cases do not work as expected because of rounding errors. I want to compile only this function/ or all box2d functions with PRECISE_F32=1, but rest of project with PRECISE_F32=0. Is it possible? Or maybe I can easily rewrite C++ part to avoid rounding errors?
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