I tried this, unfortunately when I replace all floats with double even
native version does not work, physics is broken. Maybe I made mistake
somewhere, I will try again.

2017-07-27 22:53 GMT+07:00 Alon Zakai <[email protected]>:
> There isn't an option for that currently. But in your specific case, I think
> if you make box2d use doubles instead of floats, it should be identical,
> since the issue is only with floats.
>
> On Thu, Jul 27, 2017 at 4:02 AM, caiiiycuk <[email protected]> wrote:
>>
>> Hi. Is it possible to enable precies float computation for a part of code.
>> I use box2d and it works incorrect in PRECISE_F32=0 mode. For each frame
>> native version makes 1-5 physics steps, but js version makes 100-200 steps.
>> But if I set PRECISE_F32=1 then both versions works identically. I guess
>> that problem is in b2World::Solve function, maybe some corner cases do not
>> work as expected because of rounding errors. I want to compile only this
>> function/ or all box2d functions with PRECISE_F32=1, but rest of project
>> with PRECISE_F32=0. Is it possible? Or maybe I can easily rewrite C++ part
>> to avoid rounding errors?
>>
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