There isn't an option for that currently. But in your specific case, I
think if you make box2d use doubles instead of floats, it should be
identical, since the issue is only with floats.

On Thu, Jul 27, 2017 at 4:02 AM, caiiiycuk <[email protected]> wrote:

> Hi. Is it possible to enable precies float computation for a part of code.
> I use box2d and it works incorrect in PRECISE_F32=0 mode. For each frame
> native version makes 1-5 physics steps, but js version makes 100-200 steps.
> But if I set PRECISE_F32=1 then both versions works identically. I guess
> that problem is in b2World::Solve function, maybe some corner cases do not
> work as expected because of rounding errors. I want to compile only this
> function/ or all box2d functions with PRECISE_F32=1, but rest of project
> with PRECISE_F32=0. Is it possible? Or maybe I can easily rewrite C++ part
> to avoid rounding errors?
>
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