Sorry, missed error line from prev message:
TypeError: asm.js type error: double is not a subtype of intish

2017-08-23 13:42 GMT+07:00 Александр Гурьянов <[email protected]>:
> Without -g2 I have this error:
> g[a+4>>2]=-$|0;
>
> In function:
> function Bg(a,b,$){a=a|0;b=b|0;$=+$;g[a>>2]=0.0;g[a+4>>2]=-$|0;return}
>
> And SFE on roll-a-ball project still does not work with same error. I
> start believe that I doing something wrong in build steps...
>
> P.S. My projects have a lot of undefined symbols (but they does not
> used), can this be a problem?
>
>
>
> 2017-08-23 13:34 GMT+07:00 Александр Гурьянов <[email protected]>:
>> Hi. After your commit -g2 error gone. But my project does not work. I
>> see black screen (no errors, just black screen). And this error:
>>
>> TypeError: asm.js type error: void incompatible with previous return of type 
>> f64
>>
>> If I remove -g2 game works (but asm.js not). Btw, I trying to find how
>> to reporduce.
>>
>> The code for "asm.js type error: void incompatible with previous
>> return of type f64" is:
>>
>> function _roundf(d1){d1=+d1;(Jl(d1))}
>>
>> grep for _roundf in js:
>>>2]|0)+284>>2]|0;d37=+_roundf(+d28);d42=+_roundf(+
>>>2]|0)+284>>2]|0;d28=+_roundf(+d44);d42=+_roundf(+
>>>2]|0)+284>>2]|0;d50=+_roundf(+d37);FUNCTION_TABLE
>>>2]|0)+284>>2]|0;d50=+_roundf(+(d37+d28));FUNCTION
>> 1=HEAP32[i8>>2]|0;d2=+_roundf(+ +HEAPF32[i1+20>>2]
>> HEAP32[i10>>2]|0;d13=+_roundf(+(d2*+HEAPF32[i1+20>
>> AP32[i1+8>>2]|0;i9=~~+_roundf(+(+(i7|0)*1.5/+HEAPF
>>>2]|0;HEAPF32[i6>>2]=+_roundf(+d7);HEAPF32[i8>>2]=
>> =i1|0;var i2=0;i2=~~-+_roundf(+(+HEAPF64[i1+224>>3
>>  DO(i1,24)|0}function _roundf(d1){d1=+d1;(Jl(d1))}
>> serialization_pb_cpp, _roundf: _roundf, __GLOBAL__
>>
>> 2017-08-23 5:00 GMT+07:00 arnab choudhury <[email protected]>:
>>> Hello caiiycuk - the latest commit to the master branch fixes this issue.
>>> Please let me know if you see any issues. Thanks for the due diligence!
>>>
>>> Regards,
>>> Arnab
>>>
>>>
>>> On Tuesday, August 22, 2017 at 12:36:23 PM UTC-7, arnab choudhury wrote:
>>>>
>>>> Thanks for catching this caiiycuk - I can repro and will have a fix out
>>>> shortly. Looks like a name-clash bug in the minified name generator SFE
>>>> uses.
>>>>
>>>> On Tuesday, August 22, 2017 at 10:17:15 AM UTC-7, caiiiycuk wrote:
>>>>>
>>>>> While trying to reproduce asm.js error, I found another problem. SFE
>>>>> wan't work with -g2 flag, you can reporduce this problem with latest
>>>>> emscripten:
>>>>>
>>>>> ./emcc -O2 -g2 -s USE_COCOS2D=3 -s ASM_JS=1 --std=c++11
>>>>> ./tests/cocos2d_hello.cpp --preload-file
>>>>>
>>>>> ~/.emscripten_ports/Cocos2d/Cocos2d-version_3_2/samples/Cpp/HelloCpp/Resources@
>>>>> -o cocos.html
>>>>>
>>>>> node --max-old-space-size=8192 run_sfe.js --file cocos.js | sponge
>>>>> cocos.js
>>>>>
>>>>>
>>>>> firefox cocos.html
>>>>>
>>>>> error:
>>>>> cocos.html:1249 exception thrown: TypeError: $[(A & 3)] is not a
>>>>> function,TypeError: $[(A & 3)] is not a function
>>>>>     at BY
>>>>> (file:///home/caiiiycuk/emscripten/sdk/emscripten/cocos2d/cocos.js:10311:2320580)
>>>>>     at __ZNSt3__26locale8__globalEv
>>>>>
>>>>> (file:///home/caiiiycuk/emscripten/sdk/emscripten/cocos2d/cocos.js:10311:2159273)
>>>>>     at __ZNSt3__26localeC2Ev
>>>>>
>>>>> (file:///home/caiiiycuk/emscripten/sdk/emscripten/cocos2d/cocos.js:10311:2160617)
>>>>>     at __ZNSt3__28ios_base4initEPv
>>>>>
>>>>> (file:///home/caiiiycuk/emscripten/sdk/emscripten/cocos2d/cocos.js:10311:2048889)
>>>>>     at __ZN7cocos2d8BitmapDC12divideStringEP9_TTF_FontPKcii
>>>>>
>>>>> (file:///home/caiiiycuk/emscripten/sdk/emscripten/cocos2d/cocos.js:10311:350499)
>>>>>     at __ZN7cocos2d8BitmapDC9getBitmapEPKciiNS_5Image9TextAlignES2_f
>>>>>
>>>>> (file:///home/caiiiycuk/emscripten/sdk/emscripten/cocos2d/cocos.js:10311:748315)
>>>>>     at __ZN7cocos2d5Image14initWithStringEPKciiNS0_9TextAlignES2_i
>>>>>
>>>>> (file:///home/caiiiycuk/emscripten/sdk/emscripten/cocos2d/cocos.js:10311:1308234)
>>>>>     at __ZN7cocos2d9Texture2D14initWithStringEPKcRKNS_14FontDefinitionE
>>>>>
>>>>> (file:///home/caiiiycuk/emscripten/sdk/emscripten/cocos2d/cocos.js:10311:1778238)
>>>>>     at
>>>>> __ZN7cocos2d9Texture2D14initWithStringEPKcS2_fRKNS_4SizeENS_14TextHAlignmentENS_14TextVAlignmentE
>>>>>
>>>>> (file:///home/caiiiycuk/emscripten/sdk/emscripten/cocos2d/cocos.js:10311:1354460)
>>>>>     at __ZN7cocos2d8LabelTTF13updateTextureEv
>>>>>
>>>>> (file:///home/caiiiycuk/emscripten/sdk/emscripten/cocos2d/cocos.js:10311:1666246)
>>>>>
>>>>>
>>>>> Error only occurs in chrome, or is you disable asm.js mode (for
>>>>> example by debugger)
>>>>>
>>>>> 2017-08-22 23:42 GMT+07:00 arnab choudhury <[email protected]>:
>>>>> > So - replacing 'Module["asm"] =' with 'var asm =' in build.asm.js
>>>>> > followed
>>>>> > by an attempt to run SFE succeeds. I see the following reduction
>>>>> > (around
>>>>> > 8%).
>>>>> >
>>>>> > 08/22/2017  09:15 AM        19,782,571 build.asm.js
>>>>> > 08/22/2017  09:39 AM        18,225,058 build.asm.reduced.js
>>>>> >
>>>>> > I think the core problem right now is that we currently don't support
>>>>> > running SFE on Emscripten generated JS that was built with the
>>>>> > --separate-asm flag. I'll look into fixing this today.
>>>>> >
>>>>> > Thanks,
>>>>> > Arnab
>>>>> >
>>>>> > On Tuesday, August 22, 2017 at 9:25:32 AM UTC-7, caiiiycuk wrote:
>>>>> >>
>>>>> >> Great. I will try to reproduce asm.js bug. Btw, if you build
>>>>> >> roll-a-ball project in Unity, then output will be in Unity format
>>>>> >> (also js, but with Unity loader, Unity staff). You can find emscripten
>>>>> >> output in Project/Library/webgl_cache/linkresult_asm/ folder.
>>>>> >>
>>>>> >> 2017-08-22 23:15 GMT+07:00 arnab choudhury <[email protected]>:
>>>>> >> > Hi caiiycuk
>>>>> >> >
>>>>> >> > I'll have an update here shortly. I would love to be able to
>>>>> >> > reproduce
>>>>> >> > the
>>>>> >> > non-asm.js bug since we have extensive tests for this at Tableau.
>>>>> >> > I'm
>>>>> >> > trying
>>>>> >> > out the roll-a-ball project right now, will get back shortly.
>>>>> >> >
>>>>> >> > Regards,
>>>>> >> > Arnab
>>>>> >> >
>>>>> >> > On Tuesday, August 22, 2017 at 3:07:44 AM UTC-7, caiiiycuk wrote:
>>>>> >> >>
>>>>> >> >> As I see using SFE breaks asm.js validity? On my another project
>>>>> >> >> sfe
>>>>> >> >> produce js less on 500Kb (from 6.5Mb), but FF says:
>>>>> >> >> TypeError: asm.js type error: double is not a subtype of intish
>>>>> >> >>
>>>>> >> >> 2017-08-22 11:33 GMT+07:00 Александр Гурьянов <[email protected]>:
>>>>> >> >> > Roll a ball project:
>>>>> >> >> > https://www.assetstore.unity3d.com/en/#!/content/77198
>>>>> >> >> >
>>>>> >> >> > 2017-08-22 11:32 GMT+07:00 Александр Гурьянов
>>>>> >> >> > <[email protected]>:
>>>>> >> >> >> Hi. I tried to use SFE on Roll-a-ball demo project, and get same
>>>>> >> >> >> results. Unity uses --separate-asm flag to build asm.js.
>>>>> >> >> >> Resulting
>>>>> >> >> >> js
>>>>> >> >> >> looks like:
>>>>> >> >> >>
>>>>> >> >> >> Module["asm"] = (function(global,env,buffer) {
>>>>> >> >> >> "use asm";var a=new global.Int8Array(buffer);var b=new
>>>>> >> >> >> global.Int16Array(buffer);...
>>>>> >> >> >>
>>>>> >> >> >> I tried to remove wrapping function (Module["asm"] =
>>>>> >> >> >> (function(global,env,buffer) { ... }), and code looks like:
>>>>> >> >> >> "use asm";var a=new global.Int8Array(buffer);var b=new
>>>>> >> >> >> global.Int16Array(buffer);...
>>>>> >> >> >>
>>>>> >> >> >> When I run SFE I have another error:
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >> /home/caiiiycuk/sdk/Similar-Function-Elimination/node_modules/esprima/esprima.js:5701
>>>>> >> >> >>             throw e;
>>>>> >> >> >>             ^
>>>>> >> >> >> Error: Line 25: Illegal return statement
>>>>> >> >> >>     at constructError
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >> (/home/caiiiycuk/sdk/Similar-Function-Elimination/node_modules/esprima/esprima.js:2406:21)
>>>>> >> >> >>     at createError
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >> (/home/caiiiycuk/sdk/Similar-Function-Elimination/node_modules/esprima/esprima.js:2425:17)
>>>>> >> >> >>     at tolerateError
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >> (/home/caiiiycuk/sdk/Similar-Function-Elimination/node_modules/esprima/esprima.js:2460:17)
>>>>> >> >> >>     at parseReturnStatement
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >> (/home/caiiiycuk/sdk/Similar-Function-Elimination/node_modules/esprima/esprima.js:4533:13)
>>>>> >> >> >>     at parseStatement
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >> (/home/caiiiycuk/sdk/Similar-Function-Elimination/node_modules/esprima/esprima.js:4780:24)
>>>>> >> >> >>     at parseStatementListItem
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >> (/home/caiiiycuk/sdk/Similar-Function-Elimination/node_modules/esprima/esprima.js:3988:16)
>>>>> >> >> >>     at parseScriptBody
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >> (/home/caiiiycuk/sdk/Similar-Function-Elimination/node_modules/esprima/esprima.js:5489:25)
>>>>> >> >> >>     at parseProgram
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >> (/home/caiiiycuk/sdk/Similar-Function-Elimination/node_modules/esprima/esprima.js:5505:16)
>>>>> >> >> >>     at Object.parse
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >> (/home/caiiiycuk/sdk/Similar-Function-Elimination/node_modules/esprima/esprima.js:5689:23)
>>>>> >> >> >>     at SimilarFunctionEliminator.srcToAst
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >> (/home/caiiiycuk/sdk/Similar-Function-Elimination/src/similar_function_eliminator.js:35:20)
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >> Maybe I doing something wrong. Can you try? Resulting js is here
>>>>> >> >> >> (build.asm.js):
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >>
>>>>> >> >> >> https://drive.google.com/file/d/0B28AXjYMDNZscDFlZTdWMGMzQkU/view?usp=sharing
>>>>> >> >> >>
>>>>> >> >> >> Thank you!
>>>>> >> >> >>
>>>>> >> >> >> 2017-08-22 1:35 GMT+07:00 Александр Гурьянов
>>>>> >> >> >> <[email protected]>:
>>>>> >> >> >>> I think that error can be reporudced on any Unity project, I
>>>>> >> >> >>> will
>>>>> >> >> >>> check and back) Btw, thanks for nice stuff!
>>>>> >> >> >>>
>>>>> >> >> >>> 2017-08-22 1:27 GMT+07:00 arnab choudhury <[email protected]>:
>>>>> >> >> >>>> Thanks Alon :).
>>>>> >> >> >>>>
>>>>> >> >> >>>> Caiiycuk, is the codebase you are trying to run SFE on
>>>>> >> >> >>>> available
>>>>> >> >> >>>> publicly?
>>>>> >> >> >>>> Can you post the github link here if so? If not, take a look
>>>>> >> >> >>>> at
>>>>> >> >> >>>> the
>>>>> >> >> >>>> generated JS on which you are going to run SFE on. Make sure
>>>>> >> >> >>>> that
>>>>> >> >> >>>> there is a
>>>>> >> >> >>>> top level global variable called asm. If the asm.js is
>>>>> >> >> >>>> wrapped,
>>>>> >> >> >>>> then
>>>>> >> >> >>>> you
>>>>> >> >> >>>> might have to save off the asm.js (the part of the code that
>>>>> >> >> >>>> contains
>>>>> >> >> >>>> a top
>>>>> >> >> >>>> level variable called asm) to a separate file and try running
>>>>> >> >> >>>> SFE
>>>>> >> >> >>>> on
>>>>> >> >> >>>> that to
>>>>> >> >> >>>> see the potential size reduction.
>>>>> >> >> >>>>
>>>>> >> >> >>>> Regards,
>>>>> >> >> >>>> Arnab
>>>>> >> >> >>>>
>>>>> >> >> >>>> On Monday, August 21, 2017 at 10:47:22 AM UTC-7, Alon Zakai
>>>>> >> >> >>>> wrote:
>>>>> >> >> >>>>>
>>>>> >> >> >>>>> Very interesting stuff here! :)
>>>>> >> >> >>>>>
>>>>> >> >> >>>>> I opened this issue for implementation in Binaryen:
>>>>> >> >> >>>>> https://github.com/WebAssembly/binaryen/issues/1142
>>>>> >> >> >>>>>
>>>>> >> >> >>>>> On Fri, Aug 18, 2017 at 8:24 AM, arnab choudhury
>>>>> >> >> >>>>> <[email protected]>
>>>>> >> >> >>>>> wrote:
>>>>> >> >> >>>>>>
>>>>> >> >> >>>>>> Hello Emscripten-Discuss
>>>>> >> >> >>>>>>
>>>>> >> >> >>>>>> I just wanted to bring folks' attention to a new post-build
>>>>> >> >> >>>>>> optimization
>>>>> >> >> >>>>>> pass for Emscripten generated asm.js called Similar Function
>>>>> >> >> >>>>>> Elimination
>>>>> >> >> >>>>>> (SFE) that Tableau recently open sourced. I discussed with
>>>>> >> >> >>>>>> Alon,
>>>>> >> >> >>>>>> and our
>>>>> >> >> >>>>>> thinking is that we will be adding this pass to Binaryen's
>>>>> >> >> >>>>>> web
>>>>> >> >> >>>>>> assembly
>>>>> >> >> >>>>>> generator. Given that everyone is moving to Web Assembly, we
>>>>> >> >> >>>>>> are
>>>>> >> >> >>>>>> thinking we
>>>>> >> >> >>>>>> may not add this pass back to Emscripten. However, that
>>>>> >> >> >>>>>> being
>>>>> >> >> >>>>>> said,
>>>>> >> >> >>>>>> the
>>>>> >> >> >>>>>> Emscripten community should feel free to use Similar
>>>>> >> >> >>>>>> Function
>>>>> >> >> >>>>>> Elimination on
>>>>> >> >> >>>>>> Emscripten generated asm.js if you need the additional size
>>>>> >> >> >>>>>> reduction.
>>>>> >> >> >>>>>>
>>>>> >> >> >>>>>> https://github.com/achoudhury85/Similar-Function-Elimination
>>>>> >> >> >>>>>>
>>>>> >> >> >>>>>> At Tableau, we have observed up to 20% code size reduction
>>>>> >> >> >>>>>> when
>>>>> >> >> >>>>>> using SFE
>>>>> >> >> >>>>>> on template heavy codebases.
>>>>> >> >> >>>>>>
>>>>> >> >> >>>>>> Regards,
>>>>> >> >> >>>>>> Arnab
>>>>> >> >> >>>>>>
>>>>> >> >> >>>>>> --
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