It seems to be using some default font that doesn't match the font I'm 
actually opening, and the resulting texture seems prematurely clipped by a 
couple of pixels.

Is anyone else having these problems with SDL_ttf? Any tips on fixing it 
... or should I just use the freetype port?

Also, if it's appropriate, I would like to ask about the state of the 
SDL2_mixer port: It seems to be listed on the ports github 
(https://github.com/emscripten-ports), but it doesn't seem to show up in 
the output of `emcc --show-ports`. Is there a reason for that?

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