The URL said that the problem   is still exists. 
在 2019年3月11日星期一 UTC+8下午11:38:18,caiiiycuk写道:
>
> I believe, that this is our problem: 
> https://bugs.webkit.org/show_bug.cgi?id=181723 
>
> пн, 11 мар. 2019 г. в 22:31, Александр Гурьянов <[email protected] 
> <javascript:>>: 
> > 
> > Nothing special. Just switch to -Oz flag, and drop some 3rd party 
> > libraries. Tools like bloaty is very usefull. In my case I need too 
> > decrese wasm size on really small amount. Anyway I hope that 12+ will 
> > solve this problem forever. 
> > 
> > пн, 11 мар. 2019 г. в 21:54, Alex St. Louis <[email protected] 
> <javascript:>>: 
> > > 
> > > Curious, how did you find a way to reduce your wasm size? We're 
> bringing games to the web, and any way we can optimize the file sizes would 
> make all the difference. 
> > > 
> > > On Mon, Mar 11, 2019 at 12:56 AM Александр Гурьянов <[email protected] 
> <javascript:>> wrote: 
> > >> 
> > >> No, I found way to reduce wasm size, and it works for me. 
> > >> 
> > >> пн, 11 мар. 2019 г. в 12:13, Wanghb Wang <[email protected] 
> <javascript:>>: 
> > >> > 
> > >> > Did you test your App on safari(12+)? 
> > >> > 
> > >> > 在 2019年3月8日星期五 UTC+8下午1:53:45,caiiiycuk写道: 
> > >> >> 
> > >> >> Hi. Only reducing wasm size helps for me. From my experience if 
> wasm size is bigger then 3mb (gzipped) you can catch this error. Also 
> somewhere I read that its bug of safari, and it should be fixed starting 
> from12 version 
> > >> >> пт, 8 мар. 2019 г., 10:10 Wanghb Wang <[email protected]>: 
> > >> >>> 
> > >> >>> hi caiiiycuk 
> > >> >>> I have the same question with iphone/ipad 
> > >> >>> Do you fix the question? 
> > >> >>> 在 2018年7月31日星期二 UTC+8下午9:03:19,caiiiycuk写道: 
> > >> >>>> 
> > >> >>>> After playing a lot with memory, I almost sure that problem is 
> not 
> > >> >>>> related to TOTAL_MEMORY. Even with 16Mb I have this bug 
> sometimes. I 
> > >> >>>> believe that it is related to 
> > >> >>>> https://github.com/kripken/emscripten/issues/6042. From time to 
> time 
> > >> >>>> I've have this error: 
> > >> >>>> 12381ms |  exception thrown: Error: Out of bounds memory access 
> > >> >>>> (evaluating 'Module["asm"]["_main"].apply(null, 
> > >> >>>> 
> arguments)'),<?>.wasm-function[__ZN4game18Scene_SplashScreen4initEv]@[wasm 
> > >> >>>> code] 
> > >> >>>> <?>.wasm-function[__ZN4game18Scene_SplashScreen6createEv]@[wasm 
> code] 
> > >> >>>> <?>.wasm-function[__ZN4game5CMain4initEv]@[wasm code] 
> > >> >>>> 
> <?>.wasm-function[__ZN4game11AppDelegate29applicationDidFinishLaunchingEv]@[wasm
>  
>
> > >> >>>> code] 
> > >> >>>> <?>.wasm-function[__ZN7cocos2d11Application3runEv]@[wasm code] 
> > >> >>>> <?>.wasm-function[_main]@[wasm code] 
> > >> >>>> wasm-stub@[wasm code] 
> > >> >>>> _main@[native code] 
> > >> >>>> 
> > >> >>>> callMain 
> > >> >>>> http://192.168.1.37/gamepix-loader.js:456:30 
> > >> >>>> fn@http://192.168.1.37/gamepix-loader.js:465:32 
> > >> >>>> 
> > >> >>>> This happens only on ios, and only on mobile. Asm.js works fine. 
> > >> >>>> I think to add ios into blacklist for wasm, because this bug is 
> > >> >>>> completely random. Test from Brion 
> > >> >>>> (
> https://github.com/brion/min-wasm-fail/blob/master/min-wasm-fail.js) 
> > >> >>>> always succeed. 
> > >> >>>> вт, 31 июл. 2018 г. в 3:57, Alon Zakai <[email protected]>: 
> > >> >>>> > 
> > >> >>>> > How big is TOTAL_MEMORY in this project? It could be either 
> the binary size itself, or the memory size, that it doesn't have enough 
> memory for. 
> > >> >>>> > 
> > >> >>>> > On Mon, Jul 30, 2018 at 10:22 AM, Александр Гурьянов <
> [email protected]> wrote: 
> > >> >>>> >> 
> > >> >>>> >> failed to asynchronously prepare wasm: Error: Out of 
> executable memory 
> > >> >>>> >> in function at index 11802 
> > >> >>>> >> [native code]:1 Unhandled Promise Rejection: Error: Out of 
> executable 
> > >> >>>> >> memory in function at index 11802(anonymous function) @ 
> [native 
> > >> >>>> >> code]:1promiseReactionJob @ [native code]:1 
> > >> >>>> >> пн, 30 июл. 2018 г. в 13:07, Александр Гурьянов <
> [email protected]>: 
> > >> >>>> >> > 
> > >> >>>> >> > Hi guys. I faced this problem "failed to asynchronously 
> prepare wasm: 
> > >> >>>> >> > Error: Out of executable memory" with one of my project. 
> > >> >>>> >> > 
> > >> >>>> >> > wasm binary size is 5.1 Mb 
> > >> >>>> >> > 
> > >> >>>> >> > This error present on iphone 8, both in Chrome and Safari. 
> This error 
> > >> >>>> >> > is not stable, it is happen ~one time in five runs. And I 
> just reload 
> > >> >>>> >> > the page and game start working. 
> > >> >>>> >> > 
> > >> >>>> >> > This error occurs before 'onRutimeInitialized' is called. I 
> use 
> > >> >>>> >> > ArrayBuffer as wasmBinary, because I can't change mime type 
> to 
> > >> >>>> >> > application/wasm on my backend. 
> > >> >>>> >> > 
> > >> >>>> >> > Asm.js version works fine. 
> > >> >>>> >> > 
> > >> >>>> >> > I will try to reduce size of wasm binary, but it does not 
> looks very 
> > >> >>>> >> > big for me. Any ideas? 
> > >> >>>> >> > 
> > >> >>>> >> > Thanks. 
> > >> >>>> >> 
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