Okay apologies for not conducting a full review with iOS 12.2!

So TLDR: I would rate this ticket as 99% resolved.

вт, 12 мар. 2019 г. в 08:27, Wanghb Wang <[email protected]>:
>
> The URL said that the problem   is still exists.
> 在 2019年3月11日星期一 UTC+8下午11:38:18,caiiiycuk写道:
>>
>> I believe, that this is our problem:
>> https://bugs.webkit.org/show_bug.cgi?id=181723
>>
>> пн, 11 мар. 2019 г. в 22:31, Александр Гурьянов <[email protected]>:
>> >
>> > Nothing special. Just switch to -Oz flag, and drop some 3rd party
>> > libraries. Tools like bloaty is very usefull. In my case I need too
>> > decrese wasm size on really small amount. Anyway I hope that 12+ will
>> > solve this problem forever.
>> >
>> > пн, 11 мар. 2019 г. в 21:54, Alex St. Louis <[email protected]>:
>> > >
>> > > Curious, how did you find a way to reduce your wasm size? We're bringing 
>> > > games to the web, and any way we can optimize the file sizes would make 
>> > > all the difference.
>> > >
>> > > On Mon, Mar 11, 2019 at 12:56 AM Александр Гурьянов <[email protected]> 
>> > > wrote:
>> > >>
>> > >> No, I found way to reduce wasm size, and it works for me.
>> > >>
>> > >> пн, 11 мар. 2019 г. в 12:13, Wanghb Wang <[email protected]>:
>> > >> >
>> > >> > Did you test your App on safari(12+)?
>> > >> >
>> > >> > 在 2019年3月8日星期五 UTC+8下午1:53:45,caiiiycuk写道:
>> > >> >>
>> > >> >> Hi. Only reducing wasm size helps for me. From my experience if wasm 
>> > >> >> size is bigger then 3mb (gzipped) you can catch this error. Also 
>> > >> >> somewhere I read that its bug of safari, and it should be fixed 
>> > >> >> starting from12 version
>> > >> >> пт, 8 мар. 2019 г., 10:10 Wanghb Wang <[email protected]>:
>> > >> >>>
>> > >> >>> hi caiiiycuk
>> > >> >>> I have the same question with iphone/ipad
>> > >> >>> Do you fix the question?
>> > >> >>> 在 2018年7月31日星期二 UTC+8下午9:03:19,caiiiycuk写道:
>> > >> >>>>
>> > >> >>>> After playing a lot with memory, I almost sure that problem is not
>> > >> >>>> related to TOTAL_MEMORY. Even with 16Mb I have this bug sometimes. 
>> > >> >>>> I
>> > >> >>>> believe that it is related to
>> > >> >>>> https://github.com/kripken/emscripten/issues/6042. From time to 
>> > >> >>>> time
>> > >> >>>> I've have this error:
>> > >> >>>> 12381ms |  exception thrown: Error: Out of bounds memory access
>> > >> >>>> (evaluating 'Module["asm"]["_main"].apply(null,
>> > >> >>>> arguments)'),<?>.wasm-function[__ZN4game18Scene_SplashScreen4initEv]@[wasm
>> > >> >>>> code]
>> > >> >>>> <?>.wasm-function[__ZN4game18Scene_SplashScreen6createEv]@[wasm 
>> > >> >>>> code]
>> > >> >>>> <?>.wasm-function[__ZN4game5CMain4initEv]@[wasm code]
>> > >> >>>> <?>.wasm-function[__ZN4game11AppDelegate29applicationDidFinishLaunchingEv]@[wasm
>> > >> >>>> code]
>> > >> >>>> <?>.wasm-function[__ZN7cocos2d11Application3runEv]@[wasm code]
>> > >> >>>> <?>.wasm-function[_main]@[wasm code]
>> > >> >>>> wasm-stub@[wasm code]
>> > >> >>>> _main@[native code]
>> > >> >>>>
>> > >> >>>> callMain
>> > >> >>>> http://192.168.1.37/gamepix-loader.js:456:30
>> > >> >>>> fn@http://192.168.1.37/gamepix-loader.js:465:32
>> > >> >>>>
>> > >> >>>> This happens only on ios, and only on mobile. Asm.js works fine.
>> > >> >>>> I think to add ios into blacklist for wasm, because this bug is
>> > >> >>>> completely random. Test from Brion
>> > >> >>>> (https://github.com/brion/min-wasm-fail/blob/master/min-wasm-fail.js)
>> > >> >>>> always succeed.
>> > >> >>>> вт, 31 июл. 2018 г. в 3:57, Alon Zakai <[email protected]>:
>> > >> >>>> >
>> > >> >>>> > How big is TOTAL_MEMORY in this project? It could be either the 
>> > >> >>>> > binary size itself, or the memory size, that it doesn't have 
>> > >> >>>> > enough memory for.
>> > >> >>>> >
>> > >> >>>> > On Mon, Jul 30, 2018 at 10:22 AM, Александр Гурьянов 
>> > >> >>>> > <[email protected]> wrote:
>> > >> >>>> >>
>> > >> >>>> >> failed to asynchronously prepare wasm: Error: Out of executable 
>> > >> >>>> >> memory
>> > >> >>>> >> in function at index 11802
>> > >> >>>> >> [native code]:1 Unhandled Promise Rejection: Error: Out of 
>> > >> >>>> >> executable
>> > >> >>>> >> memory in function at index 11802(anonymous function) @ [native
>> > >> >>>> >> code]:1promiseReactionJob @ [native code]:1
>> > >> >>>> >> пн, 30 июл. 2018 г. в 13:07, Александр Гурьянов 
>> > >> >>>> >> <[email protected]>:
>> > >> >>>> >> >
>> > >> >>>> >> > Hi guys. I faced this problem "failed to asynchronously 
>> > >> >>>> >> > prepare wasm:
>> > >> >>>> >> > Error: Out of executable memory" with one of my project.
>> > >> >>>> >> >
>> > >> >>>> >> > wasm binary size is 5.1 Mb
>> > >> >>>> >> >
>> > >> >>>> >> > This error present on iphone 8, both in Chrome and Safari. 
>> > >> >>>> >> > This error
>> > >> >>>> >> > is not stable, it is happen ~one time in five runs. And I 
>> > >> >>>> >> > just reload
>> > >> >>>> >> > the page and game start working.
>> > >> >>>> >> >
>> > >> >>>> >> > This error occurs before 'onRutimeInitialized' is called. I 
>> > >> >>>> >> > use
>> > >> >>>> >> > ArrayBuffer as wasmBinary, because I can't change mime type to
>> > >> >>>> >> > application/wasm on my backend.
>> > >> >>>> >> >
>> > >> >>>> >> > Asm.js version works fine.
>> > >> >>>> >> >
>> > >> >>>> >> > I will try to reduce size of wasm binary, but it does not 
>> > >> >>>> >> > looks very
>> > >> >>>> >> > big for me. Any ideas?
>> > >> >>>> >> >
>> > >> >>>> >> > Thanks.
>> > >> >>>> >>
>> > >> >>>> >> --
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>> > >> >>>> >
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