Hey there, so we have successfully ported an Unreal Engine 4 game to the 
web, and single player works great. There is an option in the menu to set 
up a a dedicated server, or to join one that is already hosted. We are 
wondering about how to set up HTTP networking via our game, using 
Emscripten. We have come across a few plugins that use libwebsockets to do 
it. Also came across HumbleNet, which is a cross-platform networking 
library that uses Websockets and WebRTC. Can anyone walk us through how to 
implement networking so that we can launch online matchmaking as a feature 
in our web game? Many thanks :)

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