Hey Rick, so we've actually found that we need to make a dedicated server,
and link it through the HTML5 networking plugin in UE4. HumbleNet is a
cross-platform networking library that utilizes WebSockets and WebRTC to
enable multiplayer gaming. It doesn't have integration with UE4, so for now
we're setting up the aforementioned plugin. Will keep you posted!

On Thu, Apr 18, 2019 at 4:06 PM Rick Battagline <[email protected]>
wrote:

> I'm not sure what has been ported to emscripten in terms of library
> support, but worst case scenario you could write your networking code in
> javascript and make calls to that using EM_ASM.  Is HumbleNet a JavaScript
> library?
>
>
> On Wednesday, April 17, 2019 at 1:07:28 PM UTC-6,
> [email protected] wrote:
>>
>> Hey there, so we have successfully ported an Unreal Engine 4 game to the
>> web, and single player works great. There is an option in the menu to set
>> up a a dedicated server, or to join one that is already hosted. We are
>> wondering about how to set up HTTP networking via our game, using
>> Emscripten. We have come across a few plugins that use libwebsockets to do
>> it. Also came across HumbleNet, which is a cross-platform networking
>> library that uses Websockets and WebRTC. Can anyone walk us through how to
>> implement networking so that we can launch online matchmaking as a feature
>> in our web game? Many thanks :)
>>
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