Would love to hear more about it!

On Thursday, April 18, 2019 at 7:25:33 PM UTC-6, Alex St. Louis wrote:
>
> Hey Rick, so we've actually found that we need to make a dedicated server, 
> and link it through the HTML5 networking plugin in UE4. HumbleNet is a 
> cross-platform networking library that utilizes WebSockets and WebRTC to 
> enable multiplayer gaming. It doesn't have integration with UE4, so for now 
> we're setting up the aforementioned plugin. Will keep you posted!
>
> On Thu, Apr 18, 2019 at 4:06 PM Rick Battagline <[email protected] 
> <javascript:>> wrote:
>
>> I'm not sure what has been ported to emscripten in terms of library 
>> support, but worst case scenario you could write your networking code in 
>> javascript and make calls to that using EM_ASM.  Is HumbleNet a JavaScript 
>> library?
>>
>>
>> On Wednesday, April 17, 2019 at 1:07:28 PM UTC-6, 
>> [email protected] wrote:
>>>
>>> Hey there, so we have successfully ported an Unreal Engine 4 game to the 
>>> web, and single player works great. There is an option in the menu to set 
>>> up a a dedicated server, or to join one that is already hosted. We are 
>>> wondering about how to set up HTTP networking via our game, using 
>>> Emscripten. We have come across a few plugins that use libwebsockets to do 
>>> it. Also came across HumbleNet, which is a cross-platform networking 
>>> library that uses Websockets and WebRTC. Can anyone walk us through how to 
>>> implement networking so that we can launch online matchmaking as a feature 
>>> in our web game? Many thanks :)
>>>
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