Would love to hear more about it! On Thursday, April 18, 2019 at 7:25:33 PM UTC-6, Alex St. Louis wrote: > > Hey Rick, so we've actually found that we need to make a dedicated server, > and link it through the HTML5 networking plugin in UE4. HumbleNet is a > cross-platform networking library that utilizes WebSockets and WebRTC to > enable multiplayer gaming. It doesn't have integration with UE4, so for now > we're setting up the aforementioned plugin. Will keep you posted! > > On Thu, Apr 18, 2019 at 4:06 PM Rick Battagline <[email protected] > <javascript:>> wrote: > >> I'm not sure what has been ported to emscripten in terms of library >> support, but worst case scenario you could write your networking code in >> javascript and make calls to that using EM_ASM. Is HumbleNet a JavaScript >> library? >> >> >> On Wednesday, April 17, 2019 at 1:07:28 PM UTC-6, >> [email protected] wrote: >>> >>> Hey there, so we have successfully ported an Unreal Engine 4 game to the >>> web, and single player works great. There is an option in the menu to set >>> up a a dedicated server, or to join one that is already hosted. We are >>> wondering about how to set up HTTP networking via our game, using >>> Emscripten. We have come across a few plugins that use libwebsockets to do >>> it. Also came across HumbleNet, which is a cross-platform networking >>> library that uses Websockets and WebRTC. Can anyone walk us through how to >>> implement networking so that we can launch online matchmaking as a feature >>> in our web game? Many thanks :) >>> >> -- >> You received this message because you are subscribed to the Google Groups >> "emscripten-discuss" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected] <javascript:>. >> For more options, visit https://groups.google.com/d/optout. >> >
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