For clarity, here is the linke to `O_RDONLY` for wasi:
https://github.com/WebAssembly/wasi-libc/blob/ad5133410f66b93a2381db5b542aad5e0964db96/libc-bottom-half/headers/public/__header_fcntl.h#L20

On Saturday, February 26, 2022 at 5:21:11 PM UTC-5 [email protected] wrote:

> Its the constants in fcntl.h / in wasi: __header_fcntl.h and api.h :
>
> ```
>
> #define O_WASI_RDONLY (0x04000000) 
> #define O_WASI_WRONLY (0x10000000) 
> #define O_WASI_RDWR (O_WASI_RDONLY | O_WASI_WRONLY) 
>
>
> typedef uint16_t __wasi_oflags_t; 
> typedef uint16_t __wasi_fdflags_t; 
>
>
> #define WASI_OFLAGS_CREAT ((__wasi_oflags_t)(1 << 0)) 
> #define WASI_OFLAGS_EXCL ((__wasi_oflags_t)(1 << 2)) 
> #define WASI_OFLAGS_TRUNC ((__wasi_oflags_t)(1 << 3)) 
> #define WASI_FDFLAGS_SYNC ((__wasi_fdflags_t)(1 << 4)) 
>
>
> #define O_WASI_CREAT (WASI_OFLAGS_CREAT << 12) 
> #define O_WASI_EXCL (WASI_OFLAGS_EXCL << 12) 
> #define O_WASI_TRUNC (WASI_OFLAGS_TRUNC << 12) 
> #define O_WASI_SYNC WASI_FDFLAGS_SYNC #define O_WASI_CLOEXEC 0 
> ```
> Remove the WASI_ from these and you see that in emscripten they are 
> different.  E.g. for O_RDONLY in fcntl.h under system/lib/libc/musl/include 
> it is:
> ```
> #define O_RDONLY  00
> ```
> But For WASI I "overwrite" it with 0x04000000.  It's a hack (
> https://github.com/dotnet/runtimelab/pull/1850/files#diff-5d86cce7b76e1bece0aec26ee2bc4830503046428aecbbdefbf845832573020f),
>  
> and I do that switch with a "special" options flag.   
>
> Interesting that these constants are different between emscripten and WASI 
> as both are musl.  There must be some history there I suppose.
> On Thursday, February 10, 2022 at 12:34:43 PM UTC-5 [email protected] 
> wrote:
>
>> I see... yeah, mixing and matching object files from different toolchains 
>> is not guaranteed to work. They need C ABI compatibility, I'm afraid.
>>
>> It is a little sad to need separate runtimes, though, so I hope we can 
>> find a way to avoid that for you. What is the specific code that would be 
>> different between the two runtimes?
>>
>> On Thu, Feb 10, 2022 at 5:23 AM yowl yowlxx <[email protected]> wrote:
>>
>>> " (Of course, header constants *can* be an issue if you link wasm object 
>>> files together that were built using different SDKs or even different 
>>> versions of the same SDK.)"
>>>
>>> Yes, that is what I naively tried to do.  The CoreCLR runtime is 
>>> compiled using emscripten's SDK, but I wanted to link it with the WASI SDK 
>>> libc++ to get file open support.  What I'll probably have to do in the long 
>>> run is have two CoreCLR runtimes, one for Emscripten and one for WASI SDK.
>>>
>>> On Mon, 7 Feb 2022 at 14:39, Alon Zakai <[email protected]> wrote:
>>>
>>>> Header constants like O_CREAT should not be a problem between wasm and 
>>>> the host. WASI defines a very clear API between wasm and the runtime, and 
>>>> those constants are not part of it. That is, "wasi-sdk host" is a 
>>>> confusing 
>>>> way to put it: there are VMs with WASI support, but they are not tied to 
>>>> the wasi-sdk toolchain, which is just one toolchain that emits WASI.
>>>>
>>>> (Of course, header constants *can* be an issue if you link wasm object 
>>>> files together that were built using different SDKs or even different 
>>>> versions of the same SDK.)
>>>>
>>>> Emscripten could add more complete WASI support, if that were useful - 
>>>> it's just a matter of implementing the APIs. PRs would be welcome!
>>>>
>>>>
>>>>
>>>> On Sat, Feb 5, 2022 at 9:59 AM [email protected] <[email protected]> 
>>>> wrote:
>>>>
>>>>> My own observations mixing Emscripten and WASI-SDK are that some 
>>>>> constants, e.g. `O_CREAT` are different in Emscripten (0x64) to Wasi-SDK 
>>>>> (0x10000000).  Allowing emscripten to build something that would run 
>>>>> under 
>>>>> a wasi-sdk host, like wasmtime, is tricky - I think.
>>>>>
>>>>> On Friday, December 17, 2021 at 8:01:14 AM UTC-5 Floh wrote:
>>>>>
>>>>>> Ah alright, that toolchain file looks a lot simpler (it's under 
>>>>>> "share/cmake" in the SDK download). I'll use that as base for my own 
>>>>>> cmake 
>>>>>> toolchain file instead. Thanks!
>>>>>>
>>>>>> On Thursday, 16 December 2021 at 21:18:46 UTC+1 [email protected] 
>>>>>> wrote:
>>>>>>
>>>>>>> On Thu, Dec 16, 2021 at 5:53 AM Floh <[email protected]> wrote:
>>>>>>>
>>>>>>>> > Unless you plan to run those tools on the web then I think 
>>>>>>>> wasi-sdk is most likely the way to go.   How do you plan to run the 
>>>>>>>> binaries BTW? 
>>>>>>>>
>>>>>>>> Currently I'm using wasmtime.
>>>>>>>>
>>>>>>>> I was actually successful to build my shader compiler through 
>>>>>>>> wasi-sdk, and run it through wasmtime, the file system access worked 
>>>>>>>> as 
>>>>>>>> expected.
>>>>>>>>
>>>>>>>> Installing the wasi-sdk is just downloading and unpacking somewhere 
>>>>>>>> (e.g. no env-variables or search path updating needed), and then I 
>>>>>>>> created 
>>>>>>>> a cmake toolchain file which looks a lot like my Emscripten toolchain 
>>>>>>>> file, 
>>>>>>>> but with all the Emscripten-specific parts removed:
>>>>>>>>
>>>>>>>>
>>>>>>>> https://github.com/floooh/fips/blob/master/cmake-toolchains/wasisdk.toolchain.cmake
>>>>>>>>
>>>>>>>
>>>>>>> FYI wasi-sdk includes a cmake toolchain fail upstream:  
>>>>>>> https://github.com/WebAssembly/wasi-sdk/blob/main/wasi-sdk.cmake
>>>>>>>
>>>>>>> Maybe we forgot to include it in the download?   But it should be 
>>>>>>> usable I think.
>>>>>>>
>>>>>>>
>>>>>>>> The only problem (vs the Emscripten SDK) was that the wasi-sdk 
>>>>>>>> doesn't come with pthread headers/stubs, so I had to tinker a bit with 
>>>>>>>> the 
>>>>>>>> glslangValidator source code (which for some reason needs thread-local 
>>>>>>>> data 
>>>>>>>> and mutexes, but then doesn't actually spawn any threads).
>>>>>>>>
>>>>>>>> The popen() calls (to run native Metal or D3D shader compiler 
>>>>>>>> executables) simply seem to fail at runtime (which I'm already 
>>>>>>>> handling in 
>>>>>>>> my code).
>>>>>>>>
>>>>>>>> All in all pretty smooth sailing, at the moment it's just an 
>>>>>>>> experiment though, but a promising one :)
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tuesday, 14 December 2021 at 23:41:10 UTC+1 [email protected] 
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> On Tue, Dec 14, 2021 at 9:28 AM Floh <[email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Oki doki, thanks for the clarification. I just wanted to check if 
>>>>>>>>>> I'm missing something, using the wasi-sdk makes sense in that case.
>>>>>>>>>>
>>>>>>>>>> Maybe my use case helps a bit to prioritize "proper" WASI support 
>>>>>>>>>> a bit :)
>>>>>>>>>>
>>>>>>>>>> I basically want to replace native command line tools (in my 
>>>>>>>>>> case: a shader compiler built out of the the Khronos GLSL compiler, 
>>>>>>>>>> SPIRVTools and SPIRVCross) with a WASI version, because right now I 
>>>>>>>>>> need to 
>>>>>>>>>> build this tool in 4 variants (Windows x86_64, Linux x86_64, macOS 
>>>>>>>>>> x86_64 
>>>>>>>>>> and macOS arm64) and then "distribute" the binaries through a git 
>>>>>>>>>> repository. My plan is to replace this with a single WASI binary 
>>>>>>>>>> (building 
>>>>>>>>>> on the target machine is also not an option because these are 
>>>>>>>>>> complex C++ 
>>>>>>>>>> dependencies which can take up to 15 minutes to build).
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Unless you plan to run those tools on the web then I think 
>>>>>>>>> wasi-sdk is most likely the way to go.   How do you plan to run the 
>>>>>>>>> binaries BTW? 
>>>>>>>>>  
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> One missing piece in the WASI API is popen() support though. The 
>>>>>>>>>> shader compiler optionally needs to run the proprietaty D3D and 
>>>>>>>>>> Metal 
>>>>>>>>>> shader compilers to generate shader binary blobs. Not sure yet how 
>>>>>>>>>> I'll 
>>>>>>>>>> tackle that eventually, but a WASI executable which just generates 
>>>>>>>>>> shader 
>>>>>>>>>> source code (not binary blobs) would be a good start nonetheless.
>>>>>>>>>>
>>>>>>>>>> Cheers!
>>>>>>>>>> -Floh.
>>>>>>>>>>
>>>>>>>>>> On Tuesday, 14 December 2021 at 17:43:10 UTC+1 [email protected] 
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> The standalone/wasi support in emscripten is very basic and 
>>>>>>>>>>> doesn't have full fileystem support yet.   I would certainly 
>>>>>>>>>>> recommend using wasi-sdk if you want to run something on wasmtime.
>>>>>>>>>>>
>>>>>>>>>>> If I ever get around to landing this PR then a lot more of the 
>>>>>>>>>>> FS stuff might start working: 
>>>>>>>>>>> https://github.com/emscripten-core/emscripten/pull/12704.   But 
>>>>>>>>>>> this has not been a priority recently.   The interesting part for 
>>>>>>>>>>> me would 
>>>>>>>>>>> be that it might allow existing WASI applications to be run in the 
>>>>>>>>>>> JS glue 
>>>>>>>>>>> code.  i.e. take a pre-built wasi module and run `emcc --post-link` 
>>>>>>>>>>> to run 
>>>>>>>>>>> on the web. 
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Dec 14, 2021 at 6:45 AM Floh <[email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> I'm currently tinkering with Emscripten's WASI output and can't 
>>>>>>>>>>>> get filesystem access to work. In short, everything compiles, but 
>>>>>>>>>>>> then when 
>>>>>>>>>>>> running via:
>>>>>>>>>>>>
>>>>>>>>>>>> wasmtime --dir . bla.wasm
>>>>>>>>>>>>
>>>>>>>>>>>> ...all filesystem operations fail.
>>>>>>>>>>>>
>>>>>>>>>>>> When compiling with the clang included in the wasi-sdk it works 
>>>>>>>>>>>> as expected. Is this something that can be easily fixed or worked 
>>>>>>>>>>>> around on 
>>>>>>>>>>>> my side, or should I switch to the wasi-sdk instead?
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks!
>>>>>>>>>>>>
>>>>>>>>>>>>
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