" (Of course, header constants *can* be an issue if you link wasm object
files together that were built using different SDKs or even different
versions of the same SDK.)"

Yes, that is what I naively tried to do.  The CoreCLR runtime is compiled
using emscripten's SDK, but I wanted to link it with the WASI SDK libc++ to
get file open support.  What I'll probably have to do in the long run is
have two CoreCLR runtimes, one for Emscripten and one for WASI SDK.

On Mon, 7 Feb 2022 at 14:39, Alon Zakai <[email protected]> wrote:

> Header constants like O_CREAT should not be a problem between wasm and the
> host. WASI defines a very clear API between wasm and the runtime, and those
> constants are not part of it. That is, "wasi-sdk host" is a confusing way
> to put it: there are VMs with WASI support, but they are not tied to the
> wasi-sdk toolchain, which is just one toolchain that emits WASI.
>
> (Of course, header constants *can* be an issue if you link wasm object
> files together that were built using different SDKs or even different
> versions of the same SDK.)
>
> Emscripten could add more complete WASI support, if that were useful -
> it's just a matter of implementing the APIs. PRs would be welcome!
>
>
>
> On Sat, Feb 5, 2022 at 9:59 AM [email protected] <[email protected]>
> wrote:
>
>> My own observations mixing Emscripten and WASI-SDK are that some
>> constants, e.g. `O_CREAT` are different in Emscripten (0x64) to Wasi-SDK
>> (0x10000000).  Allowing emscripten to build something that would run under
>> a wasi-sdk host, like wasmtime, is tricky - I think.
>>
>> On Friday, December 17, 2021 at 8:01:14 AM UTC-5 Floh wrote:
>>
>>> Ah alright, that toolchain file looks a lot simpler (it's under
>>> "share/cmake" in the SDK download). I'll use that as base for my own cmake
>>> toolchain file instead. Thanks!
>>>
>>> On Thursday, 16 December 2021 at 21:18:46 UTC+1 [email protected] wrote:
>>>
>>>> On Thu, Dec 16, 2021 at 5:53 AM Floh <[email protected]> wrote:
>>>>
>>>>> > Unless you plan to run those tools on the web then I think wasi-sdk
>>>>> is most likely the way to go.   How do you plan to run the binaries BTW?
>>>>>
>>>>> Currently I'm using wasmtime.
>>>>>
>>>>> I was actually successful to build my shader compiler through
>>>>> wasi-sdk, and run it through wasmtime, the file system access worked as
>>>>> expected.
>>>>>
>>>>> Installing the wasi-sdk is just downloading and unpacking somewhere
>>>>> (e.g. no env-variables or search path updating needed), and then I created
>>>>> a cmake toolchain file which looks a lot like my Emscripten toolchain 
>>>>> file,
>>>>> but with all the Emscripten-specific parts removed:
>>>>>
>>>>>
>>>>> https://github.com/floooh/fips/blob/master/cmake-toolchains/wasisdk.toolchain.cmake
>>>>>
>>>>
>>>> FYI wasi-sdk includes a cmake toolchain fail upstream:
>>>> https://github.com/WebAssembly/wasi-sdk/blob/main/wasi-sdk.cmake
>>>>
>>>> Maybe we forgot to include it in the download?   But it should be
>>>> usable I think.
>>>>
>>>>
>>>>> The only problem (vs the Emscripten SDK) was that the wasi-sdk doesn't
>>>>> come with pthread headers/stubs, so I had to tinker a bit with the
>>>>> glslangValidator source code (which for some reason needs thread-local 
>>>>> data
>>>>> and mutexes, but then doesn't actually spawn any threads).
>>>>>
>>>>> The popen() calls (to run native Metal or D3D shader compiler
>>>>> executables) simply seem to fail at runtime (which I'm already handling in
>>>>> my code).
>>>>>
>>>>> All in all pretty smooth sailing, at the moment it's just an
>>>>> experiment though, but a promising one :)
>>>>>
>>>>>
>>>>> On Tuesday, 14 December 2021 at 23:41:10 UTC+1 [email protected] wrote:
>>>>>
>>>>>> On Tue, Dec 14, 2021 at 9:28 AM Floh <[email protected]> wrote:
>>>>>>
>>>>>>> Oki doki, thanks for the clarification. I just wanted to check if
>>>>>>> I'm missing something, using the wasi-sdk makes sense in that case.
>>>>>>>
>>>>>>> Maybe my use case helps a bit to prioritize "proper" WASI support a
>>>>>>> bit :)
>>>>>>>
>>>>>>> I basically want to replace native command line tools (in my case: a
>>>>>>> shader compiler built out of the the Khronos GLSL compiler, SPIRVTools 
>>>>>>> and
>>>>>>> SPIRVCross) with a WASI version, because right now I need to build this
>>>>>>> tool in 4 variants (Windows x86_64, Linux x86_64, macOS x86_64 and macOS
>>>>>>> arm64) and then "distribute" the binaries through a git repository. My 
>>>>>>> plan
>>>>>>> is to replace this with a single WASI binary (building on the target
>>>>>>> machine is also not an option because these are complex C++ dependencies
>>>>>>> which can take up to 15 minutes to build).
>>>>>>>
>>>>>>
>>>>>> Unless you plan to run those tools on the web then I think wasi-sdk
>>>>>> is most likely the way to go.   How do you plan to run the binaries BTW?
>>>>>>
>>>>>>
>>>>>>>
>>>>>>> One missing piece in the WASI API is popen() support though. The
>>>>>>> shader compiler optionally needs to run the proprietaty D3D and Metal
>>>>>>> shader compilers to generate shader binary blobs. Not sure yet how I'll
>>>>>>> tackle that eventually, but a WASI executable which just generates 
>>>>>>> shader
>>>>>>> source code (not binary blobs) would be a good start nonetheless.
>>>>>>>
>>>>>>> Cheers!
>>>>>>> -Floh.
>>>>>>>
>>>>>>> On Tuesday, 14 December 2021 at 17:43:10 UTC+1 [email protected]
>>>>>>> wrote:
>>>>>>>
>>>>>>>> The standalone/wasi support in emscripten is very basic and doesn't
>>>>>>>> have full fileystem support yet.   I would certainly recommend using
>>>>>>>> wasi-sdk if you want to run something on wasmtime.
>>>>>>>>
>>>>>>>> If I ever get around to landing this PR then a lot more of the FS
>>>>>>>> stuff might start working:
>>>>>>>> https://github.com/emscripten-core/emscripten/pull/12704.   But
>>>>>>>> this has not been a priority recently.   The interesting part for me 
>>>>>>>> would
>>>>>>>> be that it might allow existing WASI applications to be run in the JS 
>>>>>>>> glue
>>>>>>>> code.  i.e. take a pre-built wasi module and run `emcc --post-link` to 
>>>>>>>> run
>>>>>>>> on the web.
>>>>>>>>
>>>>>>>> On Tue, Dec 14, 2021 at 6:45 AM Floh <[email protected]> wrote:
>>>>>>>>
>>>>>>>>> I'm currently tinkering with Emscripten's WASI output and can't
>>>>>>>>> get filesystem access to work. In short, everything compiles, but 
>>>>>>>>> then when
>>>>>>>>> running via:
>>>>>>>>>
>>>>>>>>> wasmtime --dir . bla.wasm
>>>>>>>>>
>>>>>>>>> ...all filesystem operations fail.
>>>>>>>>>
>>>>>>>>> When compiling with the clang included in the wasi-sdk it works as
>>>>>>>>> expected. Is this something that can be easily fixed or worked around 
>>>>>>>>> on my
>>>>>>>>> side, or should I switch to the wasi-sdk instead?
>>>>>>>>>
>>>>>>>>> Thanks!
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
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