Hi!

I'm currently thinking of what compression algorithm would be best to implement 
into a ENet based game?
Compression algorithms like ZIP would couse to much overhead. Algorithms like 
ZIP are designed for compressing huge files and not small network packets. What 
algorithm can be used for this?
What are you guys using in your projects?

Thanks for your help!


Best regards,
Peter Soxberger
-- 
GMX DSL: Internet, Telefon und Entertainment für nur 19,99 EUR/mtl.!
http://portal.gmx.net/de/go/dsl02
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