How about using zlib and gzip? AFAIK it's not too slow.

On Wed, Mar 24, 2010 at 1:20 PM, Peter Soxberger <[email protected]>wrote:

> Hi!
>
> I'm currently thinking of what compression algorithm would be best to
> implement into a ENet based game?
> Compression algorithms like ZIP would couse to much overhead. Algorithms
> like ZIP are designed for compressing huge files and not small network
> packets. What algorithm can be used for this?
> What are you guys using in your projects?
>
> Thanks for your help!
>
>
> Best regards,
> Peter Soxberger
> --
> GMX DSL: Internet, Telefon und Entertainment für nur 19,99 EUR/mtl.!
> http://portal.gmx.net/de/go/dsl02
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