Doing your own custom compression by bit packing your data will give you
better results than ZLib for game sized packets.  If you are sending packets
bigger than around 50 bytes, zlib might help you squeeze them further.

Chris Jurney

On Wed, Mar 24, 2010 at 6:20 AM, Peter Soxberger <[email protected]>wrote:

> Hi!
>
> I'm currently thinking of what compression algorithm would be best to
> implement into a ENet based game?
> Compression algorithms like ZIP would couse to much overhead. Algorithms
> like ZIP are designed for compressing huge files and not small network
> packets. What algorithm can be used for this?
> What are you guys using in your projects?
>
> Thanks for your help!
>
>
> Best regards,
> Peter Soxberger
> --
> GMX DSL: Internet, Telefon und Entertainment für nur 19,99 EUR/mtl.!
> http://portal.gmx.net/de/go/dsl02
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