As someone who has been, and continues to attempt to become involved
in the GNOME project without being knee deep in code, I continue to be
amazed at just how hard that is to achieve. I would love to help with
project road maps, user feedback, bug testing and common issues, but
have yet to find anyone interested in helping me to discover exactly
how I do any of that. Where to even begin? Most developers, in my
experience are resistant to anyone not knee-deep in code's
suggestions, feedback, etc.

If there's non-code related stuff you need help with in Builder, I
would love to know how I can contribute and help.



On Fri, Dec 8, 2017 at 10:04 AM, Link Dupont <[email protected]> wrote:
> On Thu, Dec 7, 2017 at 8:00 PM, Christian Hergert <[email protected]>
> wrote:
>>
>> We need more contributors to GNOME that aren't burdened by being knee deep
>> in code every day. We need people focusing on the product road-map. That
>> requires user feedback, analyzing bug velocity and common issues, helping
>> developers prioritize while maintaining the product vision, and
>> responsibility for the quality of the end product.
>
>
> This is an idea worth exploring. It certainly opens avenues for people to
> contribute who aren't software developers.
>
>> There are endless arguments at companies about how to do this. Do you have
>> specialized teams by role (ie: "design team" or "QA team") or a
>> representative of each product performing these roles (or a hybrid).
>
>
> Could we run an experiment on a specific project and see how it goes? For
> example with Builder, what function do you feel is lacking the most?
>
> ~link
>
>
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