I like the idea of having another difficulty level -- I doubt it would be used much, but it would give level developers some way to make really hard levels (with multiple difficulty levels) that could be completed at a lower difficulty setting without implying that the levels played at that setting is "easy."
Also, I agree that it could be helpful (particularly for new players) to reorder all the levels in the "Enigma" level packs -- most of the easy levels are in "Enigma 1," "Enigma 3" is by far the hardest, and the levels in the earlier level packs don't use some items that the later levels do -- they weren't implemented yet. I also like the idea of making every tenth level a meditation level, except for level 100, which would be a large, complex, final level, like in the original games. Jacob On 6/29/05, Erich Schubert <[EMAIL PROTECTED]> wrote: > Btw, > I liked a lot oxyd's rule of having every 10th level being a meditation level. > Of course it's not as "useful" if you don't have to play them in > sequence (except for resume codes) and we could well make a > "meditation" level pack... > > best regards, > Erich Schubert > -- > erich@(mucl.de|debian.org) -- GPG Key ID: 4B3A135C (o_ > To understand recursion you first need to understand recursion. //\ > Wo befreundete Wege zusammenlaufen, da sieht die ganze Welt für V_/_ > eine Stunde wie eine Heimat aus. --- Herrmann Hesse > > > _______________________________________________ > Enigma-devel mailing list > Enigma-devel@nongnu.org > http://lists.nongnu.org/mailman/listinfo/enigma-devel > _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel