I agree with Moon Pearl about Easy and Normal difficulties being just enough. Typically, I only try Easy (if available) when I can not seem to solve the level on the Normal setting.
However, it may not be difficult at all to teach Enigma to cycle through the available difficulties when a level is selected - for instance, if a level has Easy and Normal, the selections will be available, but when there's only Normal, selecting Easy isn't possible. Once that's done, then if a level has Hard or Nightmare settings also, they would be selectable. So... basically, I'm mostly for giving the level designers the option in the Enigma game engine to do their best. As for reordering the levels - I think it's now possible to do so (with the indexname field in the index files) without Enigma "forgetting" your best time after the move. But how should we go about re-ordering? Will someone propose a re-ordering and we all give feedback on it? I do like the meditation levels being one in ten, and the largest hardest level being the last. All great suggestions - I just wonder how to go about putting them into action now. Karen "Pretzel" _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel