Hi,
Erich Schubert schrieb:
Hi Ronald,
When I remove the else clause, I'll just end up with "No player 0 defined".
But when I remove the whole if IsInside construct, i can play levels.
I've verified that the player coordinates are passed correctly, and
the level size.
however, the gridpos in src/world.cc IsInsideLevel has a huge y
coordinate...
replacing round_down<int>() by int() in the en_set_actor function helped.
But it shouldn't... that does smell like compiler error to me.
round_down as defined in ecl_math.hh is some assembler code for i386 &&
__GNUC__ !
Set the #if to 0 - if it works I would really like to eliminate the
assembler code.
@Daniel - any objections?
Ronald
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