Hi,
Daniel Heck wrote:
Does anybody know how the method should look like for Per.Oxyd? Which
Levels do provide an easy mode?
There is no simple way to determine this, IIRC. Easy mode in Per.Oxyd
is implemented by having a couple of objects that remove items and/or
stones from the landscape. I don't think there is a flag in the level
file that can simply be read out.
Using a large table may be the only reasonable solution.
Fixed with revision 477 - a table is added to "ox_peroxyd.cc". Currently
all per.oxyd levels are set to provide an easy mode. Now we just need to
set up the table correctly.
- Ronald
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