Hi, >> I asked Daniel, and he said, that we should look out for at least: >> Stones: 0xb7 and 0xb9 >> Objects: 0x76 und 0x77 >> And a few things deeper in the oxydlib ... > So what does 0xb9 do? Remove an item on their position in normal mode and set a normal floor in easy mode. 0xb9 is activated in every level in the singleplayer mode. >> I see, that you didn't search for 0xb9. >> Here is the result: >> 0xb9: 108 117 150 168 181 193 200 >> >> Levels, you don't have: >> 117, 150, 181, 193 > I've just played these levels and can't find the difference between > normal and easy mode. Maybe the length of the rubberband in 181 is > different, but that's all I could figure out. Do you see any > differences there? I didn't test anything yet. >> For the first step I would like to take you table based only on these 4 >> objects. >> This will probably be before 1.0. >> Then, in a second step, we will look at the exceptions you mentioned. >> >> Any objections? > I included the exceptions in the table, since most of them are > emulated correctly in enigma, so why shouldn't they be in the table? I would like to test all exceptions, but that probaly won't be before 1.0. But if you are really sure with these levels ...
-- Raoul _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel