Hi Alexandros,
Alexandros Tasos schrieb:
Here are some levels that do not work properly with enigma 1.10: 1. Tutorial - #64 - Chess Stones: Triggering any trigger on the second room causes an error.
Yes, this bug is known (a change in autonaming), and going to be repaired.
2. In level Enigma VIII - #7 - Enigmines, after rolling on all squares and hitting the switch on the right room, after 10 seconds, Enigma stops responding.
This one is new - I was able to repeat the bug using god-mode. Explanation: Variable "score" counts the number of yet uncovered free tiles, down to zero. On zero, the oxyd stones are created. The hint-mechanism uses the score to check whether there are still unopened free tiles, before choosing one of them. However, after stepping on a mine, you can still uncover free tiles (removing its trigger this way), but the score isn't updated anymore (to prevent oxyd creation). You see this on the bars on the left and right side. The hint mechanism now thinks "Oh, there're still some free tiles!", chooses one per random, tries to access the trigger on the tile - and accesses nil, as the trigger has been removed long ago. Okay, if noone else volunteers, I will fix this. Alexandros, thanks for testing :-) Best greets, Andreas _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel