Hi,
I added the author of Enigmines who posted the level on this list.
Andreas Lochmann wrote:
Alexandros Tasos schrieb:
Here are some levels that do not work properly with enigma 1.10:
2. In level Enigma VIII - #7 - Enigmines, after rolling on all squares
and hitting the switch on the right room, after 10 seconds, Enigma
stops
responding.
In a few words: it is the level's Lua code that ends in an infinite loop
(repeat ... until ). The engine currently trust levels to return
execution sooner or later and does not have a watchthread to kill run
away levels. :-(
This one is new - I was able to repeat the bug
using god-mode.
Explanation: Variable "score" counts the number of
yet uncovered free tiles, down to zero. On zero, the
oxyd stones are created. The hint-mechanism uses the
score to check whether there are still unopened free
tiles, before choosing one of them.
However, after stepping on a mine, you can still
uncover free tiles (removing its trigger this way),
but the score isn't updated anymore (to prevent oxyd
creation). You see this on the bars on the left and
right side.
The hint mechanism now thinks "Oh, there're still
some free tiles!", chooses one per random, tries
to access the trigger on the tile - and accesses
nil, as the trigger has been removed long ago.
Okay, if noone else volunteers, I will fix this.
Alexandros, thanks for testing :-)
Greets,
Ronald
_______________________________________________
Enigma-devel mailing list
Enigma-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/enigma-devel