oh yeah... also this:
http://cvs.sourceforge.net/viewcvs.py/enlightenment/misc/esmart_rsvg/

> Well, I took a look at EXML when I was doing EKE and found it was simpler
> just to go straight to libxml2
>
> Heh, I'd even skip the editor part and just make it a webbrowser. Just
> adding a lot of complexity into a program when its not necessary.
>
> As far as I know Evas has no abilities to render SVG, so I'm not sure how
> you'd go about doing that...
>
> dan
>
>
>
>> I'm going to do some testing this week (if I have time), I'm also trying
>> to think of a more intuitive interface then the usual (but I really suck
>> at it because I don't have an art bone in my body).
>>
>> I was looking at EXML and wondering about modifying it to work with it.
>> I think I'm actually going to XHTML for my first tests anyway, so it
>> could
>> prove usefull (if it is currently working anyway).
>>
>> I want it just to be a web browser and maybe an editor, but I don't want
>> an email program and all that crap built into it.  They can and as far
>> as
>> i'm concerned SHOULD be seperate programs.
>>
>> Thanks for the textobject tip, I'll take a look at that tonite... or
>> I'll
>> browse the CVS if I have a chance at work :)
>>
>> Though if it does get off the ground, adding some more advanced XML
>> support might be cool, rendering SVG and SMIL. I may just use something
>> to
>> like xslt to transform xml into a version that suits the program's
>> structure a little better... but then again that may be too slow.
>>
>> What I'm not looking forward to is the Javascript :(
>>
>> Reading CSS shouldn't be that hard. I was planning on using CSS3 and
>> mapping the attributes to a structure in the code that would be used for
>> placement and whatever on the evas. Should be easy... Should be. And I
>> might as well start with the top as long as I make sure everything is
>> there to be compatible with version 1 and 2.
>>
>> > If your looking to do this then I'd take a look at the
>> > evas_object_textobject stuff. It has a lot of the capabilities to
>> handle
>> > HTML style markup built into it. bold, italic, font changes etc. And
>> > raster is planning at some point to add in obstical avoidance and
>> wrapping
>> > stuff...
>> >
>> > Sounds like it could be an interesting/fun project, tho the parsing of
>> the
>> > html could be a pain in the ass, heh.
>> >
>> > dan
>> >
>> >
>> >
>> >> Awsome... that is pretty much what I was looking for...
>> >>
>> >> I'll be able to get the interface for this program working soon then.
>> >> I'm going to try to put my hand at creating an E web browser (not
>> with
>> >> embedding mozilla or any thing halfassed like that) I want to try and
>> >> convert the tags to evas objects.
>> >>
>> >> Could take a lot of time, and it will help me get to know the EFL a
>> lot
>> >> better.
>> >>
>> >> Anyone wants to help that would be cool. just send me an email.
>> >>
>> >> > Yeah, you get the basic idea. There are some details with theming
>> in
>> >> > there, but overall you have it right.
>> >> >
>> >> > Coordinates are all window based, not widget. If you want to clip
>> to
>> >> > the inside of the widget you can use
>> EWL_WIDGET(widget)->fx_clip_box
>> >> > as your clip rectangle.
>> >> >
>> >> > On Fri, 11 Feb 2005 11:13:13 -0500 (EST), Nigel Benns
>> >> > <[EMAIL PROTECTED]> wrote:
>> >> >> Ok if I "get" ewl_simple_test.c correctly...
>> >> >>
>> >> >> You create a widget called logo, add a logo to it via edje, add
>> the
>> >> >> realize event so that when you update the text in label it will
>> >> change
>> >> >> the
>> >> >> logo as well.
>> >> >>
>> >> >> If I create my own widget and pass it the evas to draw on, the
>> >> >> coordinates
>> >> >>  of the evas would start from the window's inner border, not my
>> >> widgets,
>> >> >> am I correct?
>> >> >>
>> >> >> > After the realize callback has occurred for the window, you can
>> do
>> >> >> > EWL_EMBED(window)->evas to access the evas. If you plan to use
>> this
>> >> to
>> >> >> > setup a canvas, I would recommend creating your own Ewl_Widget
>> and
>> >> >> > setting it's preferred size. Then you can just hook into it's
>> own
>> >> >> > realize callback and can allocate space with EWL for your
>> drawing.
>> >> >> > ewl_simple_test.c has an example of how to do this with the logo
>> >> >> > widget.
>> >> >> >
>> >> >> >
>> >> >> > On Fri, 11 Feb 2005 09:08:12 -0500 (EST), Nigel Benns
>> >> >> > <[EMAIL PROTECTED]> wrote:
>> >> >> >> Is there any way to access the evas that an ewl_window or any
>> >> other
>> >> >> >> widget
>> >> >> >> uses to draw?
>> >> >> >>
>> >> >> >> I know that I could create an evas and ewl_embed all of the
>> >> widgets
>> >> >> on
>> >> >> >> it,
>> >> >> >> but that doesn't seem very consistent for gui programming
>> (mabey
>> >> I'm
>> >> >> >> just
>> >> >> >> used to the old ways :)
>> >> >> >>
>> >> >> >> I'm basically looking for an equivilent to Gnome_Canvas.
>> >> >> >>
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>> >> >> >
>> >> >>
>> >> >>
>> >> >
>> >>
>> >>
>> >>
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>> >
>> >
>> >
>>
>>
>>
>
>
>
>
>



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