Hi Carsten,
For compressed in RAM and scaled down thumbnail, any demo for it ?
I will try both methods to fix my issue, many thanks.

At 2019-12-13 16:33:47, "Carsten Haitzler" <[email protected]> wrote:
>On Fri, 13 Dec 2019 15:19:06 +0800 (CST) Jing  <[email protected]> said:
>
>> Hi Carsten,  Is there a way to compress the original image into a small image
>> to display? Any demo for it ?
>
>That's vague. What do you mean? Compress on disk? compressed in RAM? just
>scaled down thumbnail? .... something else?
>
>> Thanks.
>> At 2019-10-24 19:03:52, "Carsten Haitzler (The Rasterman)"
>> <[email protected]> wrote:
>> >On Thu, 24 Oct 2019 18:58:30 +0800 (CST) Jing  <[email protected]> said:
>> >
>> >> Hi Vincent, thanks for your advise, thanks.
>> >> 
>> >> Hi Carsten,  any advise for the memory consumption issue when display 
>> >> image
>> >> number/size is large ?  Thanks.
>> >
>> >use thumbnails? don't create image objects that are not visible? create them
>> >when they become visible?
>> >
>> >> At 2019-10-23 18:14:45, "Vincent Torri" <[email protected]> wrote:
>> >> >On Wed, Oct 23, 2019 at 12:05 PM Jing <[email protected]> wrote:
>> >> >>
>> >> >> Hi Carsten,I am using a raw edje object. Follow your advise, i use
>> >> >> evas_object_image_add and evas_object_image_file_set can display
>> >> >> different images in my GUI. But when the number/size of image is
>> >> >> large,  it will consume a lot of memory, is there any way to reduce the
>> >> >> memory consumption?
>> >> >>
>> >> >> Besides, it there any way to play mp3 and mp4 file ?  Please advise,
>> >> >> many thanks.
>> >> >
>> >> >you can use emotion library for media files. You must compile the EFL
>> >> >with at least a video backend (vlc or xine or gstreamer 1)
>> >> >
>> >> >Vincent
>> >> >
>> >> >>
>> >> >> At 2019-10-22 21:31:36, "Carsten Haitzler" <[email protected]> 
>> >> >> wrote:
>> >> >> >On Tue, 22 Oct 2019 20:13:51 +0800 (CST) Jing  <[email protected]>
>> >> >> >said:
>> >> >> >
>> >> >> >> Hi Carsten,
>> >> >> >> Thanks for your reply.  I want to dynamically display different
>> >> >> >> images in my GUI, the images are read from SD card. How to add this
>> >> >> >> feature ? Please help,thanks.
>> >> >> >
>> >> >> >many ways. you can use a basic evas image object
>> >> >> >(evas_object_image_add) then set the file on it and query size, set
>> >> >> >min/max size hints so edje will do the right thing in sizing the
>> >> >> >object. swallow this object into the right swallow part name. efl,
>> >> >> >enlightenment, terminology, rage is full of code like this. you can
>> >> >> >use an elm image which will handle async loading for you and some
>> >> >> >other things if you want to pass off that handling to elementary.
>> >> >> >
>> >> >> >it all depends on your existing code and where you have started from.
>> >> >> >are you using a raw edje object. en elm layout (which wraps edje
>> >> >> >objects)? what other objects and code are you using?
>> >> >> >
>> >> >> >> At 2019-10-22 16:45:55, "Carsten Haitzler (The Rasterman)"
>> >> >> >> <[email protected]> wrote:
>> >> >> >> >On Tue, 22 Oct 2019 15:03:47 +0800 (CST) Jing <[email protected]>
>> >> >> >> >said:
>> >> >> >> >
>> >> >> >> >> Hi all,
>> >> >> >> >> I define a IMAGE part in my EDC file with a default image. And
>> >> >> >> >> call evas_object_image_file_set() to display a new image.  But
>> >> >> >> >> when other parts receive a signal or event,  this IMAGE part will
>> >> >> >> >> return to display the default png image,  please advise how to
>> >> >> >> >> fix this issue,  many thanks.
>> >> >> >> >
>> >> >> >> >never do that. the image is owned/controlled by edje. you are not
>> >> >> >> >meant to modify the object of an edje part in any way. also don't
>> >> >> >> >rely on it always existing. it may be deleted and re-created. you
>> >> >> >> >do not own this object. the edje parent does.
>> >> >> >> >
>> >> >> >> >if you want to have an image you can control, then SWALLOW parts 
>> >> >> >> >are
>> >> >> >> >for that. you provide an object to edje to "swallow into" the part.
>> >> >> >> >this means edje will do these things to the swallowed object:
>> >> >> >> >
>> >> >> >> >1. move + resize this object
>> >> >> >> >2. stack it (raise/lower etc.)
>> >> >> >> >3. take over layer controls (just don't mess with the layer to 
>> >> >> >> >begin
>> >> >> >> >with)
>> >> >> >> >4. show/hide as needed
>> >> >> >> >5. set clipper
>> >> >> >> >6. apply any evas maps
>> >> >> >> >7. control pass/repeat events flags
>> >> >> >> >
>> >> >> >> >when the edje parent is deleted, child swallowed objects are
>> >> >> >> >orphaned (they are kicked out of the parent edje) and it's up to
>> >> >> >> >you to clean them up or re-use them as needed.
>> >> >> >> >
>> >> >> >> >so create an image and then swallow this image object into a 
>> >> >> >> >SWALLOW
>> >> >> >> >part.
>> >> >> >> >
>> >> >> >> >
>> >> >> >> >--
>> >> >> >> >------------- Codito, ergo sum - "I code, therefore I am"
>> >> >> >> >-------------- Carsten Haitzler - [email protected]
>> >> >> >
>> >> >> >
>> >> >> >--
>> >> >> >------------- Codito, ergo sum - "I code, therefore I am"
>> >> >> >-------------- Carsten Haitzler - [email protected]
>> >> >>
>> >> >> _______________________________________________
>> >> >> enlightenment-devel mailing list
>> >> >> [email protected]
>> >> >> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
>> >> >
>> >> >
>> >> >_______________________________________________
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>> >> 
>> >> _______________________________________________
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>> >
>> >
>> >-- 
>> >------------- Codito, ergo sum - "I code, therefore I am" --------------
>> >Carsten Haitzler - [email protected]
>> 
>> _______________________________________________
>> enlightenment-devel mailing list
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>> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
>
>
>-- 
>------------- Codito, ergo sum - "I code, therefore I am" --------------
>Carsten Haitzler - [email protected]

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