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commit 00bdcd90c6cb74a50bf3f098dc2884feb0118f2e
Author: Vincent Torri <vincent.to...@gmail.com>
AuthorDate: Thu Jul 27 10:43:48 2023 -0700

    Update 'Direct3D 11 for 2D'
---
 Direct3D-11-for-2D.md | 388 ++++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 388 insertions(+)

diff --git a/Direct3D-11-for-2D.md b/Direct3D-11-for-2D.md
index 06b684f..e5cf502 100644
--- a/Direct3D-11-for-2D.md
+++ b/Direct3D-11-for-2D.md
@@ -15,3 +15,391 @@ References:
 * [tutorials points](https://www.tutorialspoint.com/directx/directx_overview.htm)
 * [Direct3D 11.3 Functional Specification](https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm)
 * and of course MSDN !
+
+# Creating a window
+
+There are numerous tutorials and examples on Internet about creating a window on Windows. So the code is presented below, with some remarks at the end. Here we also use a header file below, `win.h`, which contains structures and interface.
+
+```c
+#ifndef WIN_H
+#define WIN_H
+
+/* comment for no debug informations */
+#define _DEBUG
+
+typedef struct Window Window;
+typedef struct D3d D3d;
+
+struct Window
+{
+    HINSTANCE instance;
+    RECT rect;
+    HWND win;
+    D3d *d3d;
+    int rotation; /* rotation (clockwise) in degrees */
+    unsigned int fullscreen: 1;
+};
+
+D3d *d3d_init(Window *win, int vsync);
+
+void d3d_shutdown(D3d *d3d);
+
+void d3d_resize(D3d *d3d, UINT width, UINT height);
+
+void d3d_render(D3d *d3d);
+
+#endif
+```
+
+And here is the corresponding `win_1.c` file below. The compilation command is at the top of the file.
+
+
+```c
+/*
+ * Windows 10:
+
+ gcc -g -O2 -Wall -Wextra -o d3d d3d_2.c win_2.c -ld3d11 -ld3dcompiler -ldxgi -luuid -D_WIN32_WINNT=0x0A00
+
+ * Windows 7:
+
+ gcc -g -O2 -Wall -Wextra -o d3d d3d_2.c win_2.c -ld3d11 -ld3dcompiler -ldxgi -luuid -D_WIN32_WINNT=0x0601
+
+ */
+
+#if defined _WIN32_WINNT && _WIN32_WINNT >= 0x0A00
+# define HAVE_WIN10
+#endif
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifndef WIN32_LEAN_AND_MEAN
+# define WIN32_LEAN_AND_MEAN
+#endif
+
+#include <windows.h>
+
+#include "win.h"
+
+void window_fullscreen_set(Window *win, unsigned int fullscreen);
+
+void window_rotation_set(Window *win, int rotation);
+
+/************************* Window *************************/
+
+LRESULT CALLBACK
+_window_procedure(HWND   window,
+                  UINT   message,
+                  WPARAM window_param,
+                  LPARAM data_param)
+{
+  switch (message)
+    {
+    case WM_CLOSE:
+        PostQuitMessage(0);
+        return 0;
+    case WM_KEYUP:
+        if (window_param == 'Q')
+        {
+            PostQuitMessage(0);
+        }
+        if (window_param == 'F')
+        {
+            Window *win;
+
+#ifdef _DEBUG
+            printf("fullscreen\n");
+            fflush(stdout);
+#endif
+            win = (Window *)GetWindowLongPtr(window, GWLP_USERDATA);
+            window_fullscreen_set(win, !win->fullscreen);
+        }
+        if (window_param == 'R')
+        {
+            Window *win;
+
+#ifdef _DEBUG
+            printf("rotation\n");
+            fflush(stdout);
+#endif
+            win = (Window *)GetWindowLongPtr(window, GWLP_USERDATA);
+            window_rotation_set(win, (win->rotation + 90) % 360);
+        }
+        return 0;
+    case WM_ERASEBKGND:
+        /* no need to erase back */
+        return 1;
+    /* GDI notifications */
+    case WM_CREATE:
+#ifdef _DEBUG
+        printf(" * WM_CREATE\n");
+        fflush(stdout);
+#endif
+        return 0;
+    case WM_SIZE:
+    {
+#ifdef _DEBUG
+        printf(" * WM_SIZE\n");
+        fflush(stdout);
+#endif
+
+        /*
+         * here, we will change the size of the needed d3d objects:
+         * - the viewport
+         * - the swap chain
+         * - the render target view
+         */
+
+        return 0;
+    }
+    case WM_PAINT:
+    {
+#ifdef _DEBUG
+        printf(" * WM_PAINT\n");
+        fflush(stdout);
+#endif
+
+        if (GetUpdateRect(window, NULL, FALSE))
+        {
+            PAINTSTRUCT ps;
+            BeginPaint(window, &ps);
+
+            /* here, we will render a frame */
+
+            EndPaint(window, &ps);
+        }
+
+        return 0;
+      }
+    default:
+      return DefWindowProc(window, message, window_param, data_param);
+    }
+}
+
+Window *window_new(int x, int y, int w, int h)
+{
+    WNDCLASS wc;
+    RECT r;
+    Window *win;
+
+    win = (Window *)calloc(1, sizeof(Window));
+    if (!win)
+        return NULL;
+
+    win->instance = GetModuleHandle(NULL);
+    if (!win->instance)
+        goto free_win;
+
+    memset (&wc, 0, sizeof (WNDCLASS));
+    wc.style = CS_HREDRAW | CS_VREDRAW;
+    wc.lpfnWndProc = _window_procedure;
+    wc.cbClsExtra = 0;
+    wc.cbWndExtra = 0;
+    wc.hInstance = win->instance;
+    wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
+    wc.hCursor = LoadCursor (NULL, IDC_ARROW);
+    wc.hbrBackground = NULL;
+    wc.lpszMenuName =  NULL;
+    wc.lpszClassName = "D3D";
+
+    if(!RegisterClass(&wc))
+        goto free_library;
+
+    r.left = 0;
+    r.top = 0;
+    r.right = w;
+    r.bottom = h;
+    if (!AdjustWindowRectEx(&r,
+                            WS_OVERLAPPEDWINDOW | WS_SIZEBOX,
+                            FALSE,
+                            0U))
+        goto unregister_class;
+
+    win->win = CreateWindowEx(0U,
+                              "D3D", "Test",
+                              WS_OVERLAPPEDWINDOW | WS_SIZEBOX,
+                              x, y,
+                              r.right - r.left,
+                              r.bottom - r.top,
+                              NULL,
+                              NULL, win->instance, NULL);
+    if (!win->win)
+        goto unregister_class;
+
+    return win;
+
+  unregister_class:
+    UnregisterClass("D2D", win->instance);
+  free_library:
+    FreeLibrary(win->instance);
+  free_win:
+    free(win);
+
+    return NULL;
+}
+
+void window_del(Window *win)
+{
+    if (!win)
+        return;
+
+    DestroyWindow(win->win);
+    UnregisterClass("D2D", win->instance);
+    FreeLibrary(win->instance);
+    free(win);
+}
+
+void window_show(Window *win)
+{
+    ShowWindow(win->win, SW_SHOWNORMAL);
+}
+
+void window_fullscreen_set(Window *win, unsigned int on)
+{
+    HWND prev;
+    DWORD style;
+    DWORD exstyle;
+    UINT flags;
+    int x;
+    int y;
+    int w;
+    int h;
+
+    on =  !!on;
+    if ((win->fullscreen && on) ||
+        (!win->fullscreen && !on))
+        return;
+
+    if (on)
+    {
+        MONITORINFO mi;
+        HMONITOR monitor;
+
+        if (!GetWindowRect(win->win, &win->rect))
+        {
+            printf("GetWindowRect() failed\n");
+            return;
+        }
+
+        monitor = MonitorFromWindow(win->win, MONITOR_DEFAULTTONEAREST);
+        mi.cbSize = sizeof(MONITORINFO);
+        if (!GetMonitorInfo(monitor, &mi))
+            return;
+
+        style = WS_VISIBLE | WS_POPUP;
+        exstyle = WS_EX_TOPMOST;
+        prev = HWND_TOPMOST;
+        x = 0;
+        y = 0;
+        w = mi.rcMonitor.right - mi.rcMonitor.left;
+        h = mi.rcMonitor.bottom - mi.rcMonitor.top;
+        flags = SWP_NOCOPYBITS | SWP_SHOWWINDOW;
+    }
+    else
+    {
+
+        style = WS_OVERLAPPEDWINDOW | WS_SIZEBOX;
+        exstyle = 0U;
+        prev = HWND_NOTOPMOST;
+        x = win->rect.left;
+        y = win->rect.top;
+        w = win->rect.right - win->rect.left;
+        h = win->rect.bottom - win->rect.top;
+        flags = SWP_NOCOPYBITS | SWP_SHOWWINDOW;
+    }
+
+    SetLastError(0);
+    if (!SetWindowLongPtr(win->win, GWL_STYLE, style) &&
+        (GetLastError() != 0))
+    {
+        printf("SetWindowLongPtr() failed\n");
+        return;
+    }
+    SetLastError(0);
+    if (!SetWindowLongPtr(win->win, GWL_EXSTYLE, exstyle) &&
+        (GetLastError() != 0))
+    {
+        printf("SetWindowLongPtr() failed\n");
+        return;
+    }
+    if (!SetWindowPos(win->win, prev, x, y, w, h, flags))
+    {
+        printf("SetWindowPos() failed\n");
+        return;
+    }
+
+    win->fullscreen = on;
+}
+
+void window_rotation_set(Window *win, int rotation)
+{
+    int rdiff;
+
+    if (win->rotation == rotation)
+        return;
+
+    rdiff = win->rotation - rotation;
+    if (rdiff < 0) rdiff = -rdiff;
+
+    if (rdiff != 180)
+    {
+        RECT r;
+
+        if (!GetWindowRect(win->win, &r))
+            return;
+
+        if (!MoveWindow(win->win,
+                        r.left, r.top,
+                        r.bottom - r.top, r.right - r.left,
+                        TRUE))
+        {
+            printf("MoveWindow() failed\n");
+            return;
+        }
+    }
+
+    win->rotation = rotation;
+}
+
+int main()
+{
+    Window *win;
+
+    /* remove scaling on HiDPI */
+#if _WIN32_WINNT >= 0x0A00
+    SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_SYSTEM_AWARE);
+#endif
+
+    win = window_new(100, 100, 800, 480);
+    if (!win)
+        return 1;
+
+    SetWindowLongPtr(win->win, GWLP_USERDATA, (LONG_PTR)win);
+
+    window_show(win);
+
+    /* mesage loop */
+    while(1)
+    {
+        MSG msg;
+        BOOL ret;
+
+        ret = PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
+        if (ret)
+        {
+            do
+            {
+                if (msg.message == WM_QUIT)
+                  goto beach;
+                TranslateMessage(&msg);
+                DispatchMessageW(&msg);
+            } while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE));
+        }
+    }
+
+  beach:
+    window_del(win);
+
+    return 0;
+}
+```
\ No newline at end of file

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