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commit f11caaec3d1a5c33d81c24fd0620a9715703ce88
Author: Vincent Torri <vincent.to...@gmail.com>
AuthorDate: Thu Jul 27 23:42:18 2023 -0700

    Update 'Direct3D 11 for 2D'
---
 Direct3D-11-for-2D.md | 13 ++++++-------
 1 file changed, 6 insertions(+), 7 deletions(-)

diff --git a/Direct3D-11-for-2D.md b/Direct3D-11-for-2D.md
index d737b9f..997c95e 100644
--- a/Direct3D-11-for-2D.md
+++ b/Direct3D-11-for-2D.md
@@ -582,15 +582,14 @@ Some actions are implemented:
 
 Some remarks:
 
-1. The macro HAVE_WIN10 will be defined when the program is compiled for Windows 10. Otherwise we suppose Windows 7.
-2. The macro _WIN32_WINNT is set to 0x0A00 to specify the version 10 of Windows. Comment it to specify Windows 7.
-3. The macro _DEBUG will be used for Direct3D only.
-4. The High DPI scaling is removed on Windows 10 (line 176).
-5. The WM_SIZE message will be used to adapt the size of some of the Direct3D objects, namely:
+1. The macro _WIN32_WINNT must be set to 0x0A00 in the compilation command to specify the version 10 of Windows (or above).
+2. The macro _DEBUG will be used for Direct3D only.
+3. The High DPI scaling is removed.
+4. The WM_SIZE message will be used to adapt the size of some of the Direct3D objects, namely:
  * the viewport,
  * the swap chain,
  * the render target view.
-6. The WM_PAINT will be used to render the scene.
-7. There are some optimizations to avoid the redraw of the window background when it is resized:
+5. The WM_PAINT will be used to render the scene.
+6. There are some optimizations to avoid the redraw of the window background when it is resized:
  * the WM_ERASEBKGND massage is managed,
  * the brush of the window class is set to NULL.

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