On Sat, 13 Jan 2007 05:30:38 GMT "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
babbled:

> 
> > > it should be broken if your cvs is up to date - i changed apis
> > > for engines. if its not broken compile-time - its going to be
> > > broken runtime.  :) 
> > 
> > The build problem here was a pretty simple fix.  However, as you
> > say, the engine api changed so there's probably a lot more to do.
> > Are there any api docs for this?  I am willing to put work into
> > maintaining the directfb engine as Freevo will be using evas
> > (through kaa.evas) for its next generation release.
> 
>       That would be excellent. The many evas engines really need
> help.  fb, dfb, qtopia, xrender, xcb, cairo, opengl, ... need people
> who know about these in order to efficiently implement various
> aspects with these engines, to keep up with developments, to fix/
> improve whatever, etc.
> 
>       BTW: What is "kaa.evas"?

actually fb, buffer, qtopia, software_x11, software_xcb all share the same main
core (software_generic) that gets inherited on load. they are easy to maintain.
gl and xrender_x11/xcb are definitely very different yer very useful and need
work. dfb is definitely an outlier in functionality and being used. cairo is
not even finished and i dont plan on ver finishing it. glitz is a placeholder
if i ever do a glitz engine - but not necessarily that useful (given we have a
gl engine)

> > 
> > Any help on pointing me in the right direction would be appreciated.
> > Docs, etc...
> > 
> > Thanks,
> > -Rob
> 
>       There are no 'docs' for evas internals, as far as I know,
> but it's really fairly straightforward to eg. look at the code for
> the dfb engine for the relevant aspects (also, raster and others
> might be able to lend some insights on #edevelop).
> 
>    jose.
> 
> 
> 
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
裸好多
Tokyo, Japan (東京 日本)

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