> >     That would be excellent. The many evas engines really need
> > help.  fb, dfb, qtopia, xrender, xcb, cairo, opengl, ... need
> > people who know about these in order to efficiently implement
> > various aspects with these engines, to keep up with developments,
> > to fix/improve whatever, etc.
> >
> > 
> actually fb, buffer, qtopia, software_x11, software_xcb all share
> the same main core (software_generic) that gets inherited on load.
> they are easy to maintain. gl and xrender_x11/xcb are definitely

        Yeah, but there's more involved than just implementing the
rendering funcs for those engines, eg. the recent issues with the
fb engine output setup and such. Also, things like mods to the xcb
protocol/lib (many thanks to doursse for his keeping up with that),
etc.

> very different yer very useful and need work. dfb is definitely an
> outlier in functionality and being used. cairo is not even finished
> and i dont plan on ver finishing it. glitz is a placeholder if i
> ever do a glitz engine - but not necessarily that useful (given we
> have a gl engine)

        Eventually we could squeeze a 'generic' cairo engine in there,
just need some time to get to that.. it could be useful in several
ways. :)

        BTW: Does anyone have any thoughts about an SDL engine?
I believe that Cedric had one mostly done and wanted to do further
work to bring it up to the current state of evas internals.

   jose.



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