> > That would be excellent. The many evas engines really need > > help. fb, dfb, qtopia, xrender, xcb, cairo, opengl, ... need > > people who know about these in order to efficiently implement > > various aspects with these engines, to keep up with developments, > > to fix/improve whatever, etc. > > > > > actually fb, buffer, qtopia, software_x11, software_xcb all share > the same main core (software_generic) that gets inherited on load. > they are easy to maintain. gl and xrender_x11/xcb are definitely
Yeah, but there's more involved than just implementing the rendering funcs for those engines, eg. the recent issues with the fb engine output setup and such. Also, things like mods to the xcb protocol/lib (many thanks to doursse for his keeping up with that), etc. > very different yer very useful and need work. dfb is definitely an > outlier in functionality and being used. cairo is not even finished > and i dont plan on ver finishing it. glitz is a placeholder if i > ever do a glitz engine - but not necessarily that useful (given we > have a gl engine) Eventually we could squeeze a 'generic' cairo engine in there, just need some time to get to that.. it could be useful in several ways. :) BTW: Does anyone have any thoughts about an SDL engine? I believe that Cedric had one mostly done and wanted to do further work to bring it up to the current state of evas internals. jose. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel