On Fri, 2 Mar 2007 23:36:44 GMT "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> babbled:

> 
>       Simon wrote:
> 
> > I'm not sure I understand what viewports really are since I've
> > never used them, but from what I understand, you can still use
> > the buffer engine of Evas to render your objects into an image,
> > and then use this image object as a viewport (it can be scaled,
> > moved, and even be blended). But maybe it's not as efficient
> > as the previous viewport feature.
> 
>       Yeah, but that would give an 'image-based' scaling of
> a rendered canvas, and may not be exactly what one wants in
> all cases. But, yes, that would certainly be one (possibly
> expensive) way to do this kind of thing.. It depends, it could
> also be useful for some things, eg. 'thumbnailing' previews,
> using a canvas a clip-object or texture for other objs,.. and
> other stuff. :)

which is actually a trick e17 pulls for several bits of its ui :) theres an
e_livethumb smart object that is exactly this. e has its own thumbnailer that
uses just this stuff + load options to pre-scale on load to generate thumbs -
render to buffer canvas then save :)

>    jose.
> 
> 
> 
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
裸好多
Tokyo, Japan (東京 日本)

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