On Wed, Apr 04, 2007 at 01:39:51PM +0900, Carsten Haitzler wrote:
> all in all this isnt a simple solution. the only way i see to handle both
> methods is to have 2 calls. 1 to add a point relative to origin and one to
> specify it absolutely.

Two calls makes sense, but I think internally the point list should be
relative to the object origin, and then convert to absolute coords at
render time. This would allow us to do some sore of scaling based on
object size (although some error would be introduced if the points were
specified in abs coords). 

Brian


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