On Wed, 4 Apr 2007 10:39:13 -0500 Brian Mattern <[EMAIL PROTECTED]> babbled:
> On Wed, Apr 04, 2007 at 01:39:51PM +0900, Carsten Haitzler wrote: > > all in all this isnt a simple solution. the only way i see to handle both > > methods is to have 2 calls. 1 to add a point relative to origin and one to > > specify it absolutely. > > Two calls makes sense, but I think internally the point list should be > relative to the object origin, and then convert to absolute coords at > render time. This would allow us to do some sore of scaling based on > object size (although some error would be introduced if the points were > specified in abs coords). well the points need to be recorded when defined in some sort of given scaling space. when scaled to a new size they need to be scaled on the fly using the original scaling space. that way you won't get cumulative error either way - of course all scaling does introduce error - you are transforming co-ords given a discrete co-ordinate space :) but this would solve it - and same with line objects too. > Brian > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > enlightenment-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] 裸好多 Tokyo, Japan (東京 日本) ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
