On Tue, 2007-08-05 at 15:28 -0400, Jason Tackaberry wrote: > 3. Lack of subpixel precision. Makes stuff like the Ken Burns Effect > impossible (or possible, but lame). However this is probably not > practical without a big evas rewrite.
I was thinking about this ... it sounds like a lot of manual labor, but wouldn't this just be a matter of changing the API and structs and certain relevant internal functions to use float instead of int for geometry? Then the engines can either use the float precision or ignore it. e.g. for the GL engine, change glVertex2i calls to glVertex2f. I suppose there would be some overhead with casting floats to ints for those engines that don't implement subpixel precision, but I don't think this would be a significant. Comments? ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel