On 5/28/07, Jason Tackaberry <[EMAIL PROTECTED]> wrote:
>
> Do you know the reason for the change to int?  Was it just because none
> of the engines took advantage of it?  Obviously I'd like to see
> Evas_Coord be a float. :)  But perhaps the reason for the change to int
> is indicative of a deeper problem.

IIRC, the change to integer math was a significant speed improvement,
especially on architectures without hardware floating point support.

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