Gustavo wrote: > On Mon, Apr 21, 2008 at 1:04 AM, Gustavo Sverzut Barbieri > <[EMAIL PROTECTED]> wrote: > >> Jose, >> >> I'm running out of time to reply to all of these ideas, I expect to >> get back some development time after the company I started start to >> calm down on the "real world side" (we were getting infrastructure and >> like, phone, network, ...). But I really fear to loose all these >> ideas. I know we have mail archive, but it would help a lot if one >> (you, others) could move this to Wiki and do some structure, much like >> Dresb and I did for some ideas. Then people can check when we're about >> to start working on it. >> >> What do you think? >> > > Ah, I'd like to write a small prototype of this idea. It would get an > ARGB buffer, get the filters as a linked list/array negotiate buffers > and then process, giving the output as another ARGB buffer to check > the results. Then modify this to add hardware accelerated surfaces > (OpenGL). Filtes would be rotation, shear and blur since they're > easier to work and can do lots of the simulation. > But if someone feels in the mood to do so before, keep me informed. >
That would be a good exercise. But, don't you want to hear the rest of my philosophical commentaries? :) ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel