Gustavo wrote:

> On Mon, Apr 21, 2008 at 1:04 AM, Gustavo Sverzut Barbieri
> <[EMAIL PROTECTED]> wrote:
>   
>>  Jose,
>>
>>  I'm running out of time to reply to all of these ideas, I expect to
>>  get back some development time after the company I started start to
>>  calm down on the "real world side" (we were getting infrastructure and
>>  like, phone, network, ...).  But I really fear to loose all these
>>  ideas. I know we have mail archive, but it would help a lot if one
>>  (you, others) could move this to Wiki and do some structure, much like
>>  Dresb and I did for some ideas. Then people can check when we're about
>>  to start working on it.
>>
>>  What do you think?
>>     
>
> Ah, I'd like to write a small prototype of this idea. It would get an
> ARGB buffer, get the filters as a linked list/array negotiate buffers
> and then process, giving the output as another ARGB buffer to check
> the results. Then modify this to add hardware accelerated surfaces
> (OpenGL). Filtes would be rotation, shear and blur since they're
> easier to work and can do lots of the simulation.
>    But if someone feels in the mood to do so before, keep me informed.
>   

      That would be a good exercise. But, don't you want to hear
the rest of my philosophical commentaries? :)



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