I wrote:

>       This wouldn't really have any impact with the use of 'native
> surfaces' - well, depends on how wide the interpretation of such.
> All the engines - with the singular exeption of the gl one - use
> native surfaces to do the rendering to, in one way or another.
>   

      That may be an exaggeration of the 'native surface' term though
(for image objects). For example, the software-x11 engine *could* be
thought of as having x11 pixmaps as 'native surfaces', though in fact
it really uses argb buffers to render to (whose pixels are eventually
put on the dst drawable thru various possible steps).
      It does depend on how wide one allows the interpretation of
'native surfaces - for image objects' to be.. and wether we think of
them as 'native' to the (primary) rendering backend, or to the dst
display target.



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