On Mon, Apr 21, 2008 at 12:28 PM, Jose Gonzalez <[EMAIL PROTECTED]> wrote:
>    Gustavo wrote:
>
>  > On Mon, Apr 21, 2008 at 1:04 AM, Gustavo Sverzut Barbieri
>  > <[EMAIL PROTECTED]> wrote:
>  >
>  >>  Jose,
>  >>
>  >>  I'm running out of time to reply to all of these ideas, I expect to
>  >>  get back some development time after the company I started start to
>  >>  calm down on the "real world side" (we were getting infrastructure and
>  >>  like, phone, network, ...).  But I really fear to loose all these
>  >>  ideas. I know we have mail archive, but it would help a lot if one
>  >>  (you, others) could move this to Wiki and do some structure, much like
>  >>  Dresb and I did for some ideas. Then people can check when we're about
>  >>  to start working on it.
>  >>
>  >>  What do you think?
>  >>
>  >
>  > Ah, I'd like to write a small prototype of this idea. It would get an
>  > ARGB buffer, get the filters as a linked list/array negotiate buffers
>  > and then process, giving the output as another ARGB buffer to check
>  > the results. Then modify this to add hardware accelerated surfaces
>  > (OpenGL). Filtes would be rotation, shear and blur since they're
>  > easier to work and can do lots of the simulation.
>  >    But if someone feels in the mood to do so before, keep me informed.
>  >
>
>       That would be a good exercise. But, don't you want to hear
>  the rest of my philosophical commentaries? :)

Yes I do, and actually they're very interesting at least. But I fear
I'll not have the time to go and reply them as I'd like.


-- 
Gustavo Sverzut Barbieri
http://profusion.mobi
Embedded Systems
--------------------------------------
MSN: [EMAIL PROTECTED]
Skype: gsbarbieri
Mobile: +55 (81) 9927 0010

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