Not sure if this is relevant or not, but since these changes went in, any timers created via embryo script in edc files are just constantly restarting ...ie: they fire once, run their stuff, then they fire again. This has been most apparent in the screenshot module...which was working perfectly before all this timer mess :)
dh Carsten Haitzler (The Rasterman) wrote: > On Fri, 14 Nov 2008 11:59:27 -0200 "Gustavo Sverzut Barbieri" > <[EMAIL PROTECTED]> babbled: > >> yes, I know. >> >> I was trying to say that it will not have any effect if we just have >> one timer, because it will never be delayed to the next, as there is >> no next. >> >> if we do have animator at 0.01 and pooler at 1.0, with precision of >> 1.0 then animator would happen just each second. Bad? can be, but I >> just expect such low precision when powersaving is aggressive, then >> you couldn't care less about animations. >> >> in moderate power savings, for example when laptop is on battery, you >> could set framerate to 1.0/24.0 and precision to that same value, then >> you will have no problems (maybe few frame drops/skips). > > i think it's more than the animators will be irregular - like the spacing > between them instead of 0.1 0.1 0.1 0.1 will be 0.15 0.18 0.2 0.02 0.5 etc. > (because they may merge with other timers nearby). the better solution here is > to have animators have a special "must tick on time as much as possible" flag > so other timers merge TO the animator, not the animator merge TO the other > timers. and when in powersave - depending on level, we can drop framerate to > 1/2 or 1/4 for animators :) > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
