On Fri, Nov 14, 2008 at 8:17 PM, The Rasterman Carsten Haitzler
<[EMAIL PROTECTED]> wrote:
> On Fri, 14 Nov 2008 20:02:33 -0200 "Gustavo Sverzut Barbieri"
> <[EMAIL PROTECTED]> babbled:
>
>> On Fri, Nov 14, 2008 at 7:52 PM, The Rasterman Carsten Haitzler
>> <[EMAIL PROTECTED]> wrote:
>> > On Fri, 14 Nov 2008 11:59:27 -0200 "Gustavo Sverzut Barbieri"
>> > <[EMAIL PROTECTED]> babbled:
>> >
>> >> yes, I know.
>> >>
>> >> I was trying to say that it will not have any effect if we just have
>> >> one timer, because it will never be delayed to the next, as there is
>> >> no next.
>> >>
>> >> if we do have animator at 0.01 and pooler at 1.0, with precision of
>> >> 1.0 then animator would happen just each second. Bad? can be, but I
>> >> just expect such low precision when powersaving is aggressive, then
>> >> you couldn't care less about animations.
>> >>
>> >> in moderate power savings, for example when laptop is on battery, you
>> >> could set framerate to 1.0/24.0 and precision to that same value, then
>> >> you will have no problems (maybe few frame drops/skips).
>> >
>> > i think it's more than the animators will be irregular - like the spacing
>> > between them instead of 0.1 0.1 0.1 0.1 will be 0.15 0.18 0.2 0.02 0.5 etc.
>> > (because they may merge with other timers nearby). the better solution here
>> > is to have animators have a special "must tick on time as much as possible"
>> > flag so other timers merge TO the animator, not the animator merge TO the
>> > other timers. and when in powersave - depending on level, we can drop
>> > framerate to 1/2 or 1/4 for animators :)
>>
>> yes, adding this will be no problem, just a flag more, setters and
>> getters and check the flag on the search.
>>
>> but I wonder if it's really required. As I said, if we use precision
>> == frametime it shouldn't be too noticeable.
>
> with animation.. it is very noticeable. human perception is a surprising
> thing if it's irregular :)

ok, so I can add this, or should we postpone until some things is
really noticeable? Maybe it's not! :-)

-- 
Gustavo Sverzut Barbieri
http://profusion.mobi embedded systems
--------------------------------------
MSN: [EMAIL PROTECTED]
Skype: gsbarbieri
Mobile: +55 (19) 9225-2202

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