While doing some digging as to why evas_object_resize was taking a lot
longer than evas_object_move, I noticed that evas_object_move is NOT
calling evas_object_recalc_clippees unless the
obj->layer->evas->events_frozen <= 0.
I compared the code with what is in evas_object_resize and noticed that
evas_object_resize is calling evas_object_recalc_clippees regardless if
events were frozen or not. I've attached a patch that makes
evas_object_resize work like evas_object_move in this regard.
I have tested this patch with E and also with Elementary and did not
notice any artifacts or problems.
I currently do not have ewl or etk installed so I did not test with
those, but if someone else has those installed and is brave enough,
please feel free to test this patch.
I did NOT do a direct commit on this as evas is a very core part of EFL
and I did not want to purposely break things without 1) more testing &
2) confirmation/approval from people that know evas better than myself...
Anyway, the patch is attached. Please report any issues that are found...
Cheers,
dh
Index: evas_object_main.c
===================================================================
--- evas_object_main.c (revision 41626)
+++ evas_object_main.c (working copy)
@@ -511,14 +511,15 @@
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1,
1);
}
+
obj->cur.geometry.w = w;
obj->cur.geometry.h = h;
//// obj->cur.cache.geometry.validity = 0;
evas_object_change(obj);
evas_object_clip_dirty(obj);
- evas_object_recalc_clippees(obj);
if (obj->layer->evas->events_frozen <= 0)
{
+ evas_object_recalc_clippees(obj);
// if (obj->func->coords_recalc) obj->func->coords_recalc(obj);
if (!pass)
{
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