On Fri, Aug 7, 2009 at 5:30 PM, Christopher
Michael<cpmicha...@comcast.net> wrote:
> Gustavo Sverzut Barbieri wrote:
>>
>> On Fri, Aug 7, 2009 at 9:37 AM, Cedric BAIL<cedric.b...@free.fr> wrote:
>>>
>>> On Fri, Aug 7, 2009 at 1:35 PM, Christopher
>>> Michael<cpmicha...@comcast.net> wrote:
>>>>
>>>> While doing some digging as to why evas_object_resize was taking a lot
>>>> longer than evas_object_move, I noticed that evas_object_move is NOT
>>>> calling
>>>> evas_object_recalc_clippees unless the obj->layer->evas->events_frozen
>>>> <= 0.
>>>>
>>>> I compared the code with what is in evas_object_resize and noticed that
>>>> evas_object_resize is calling evas_object_recalc_clippees regardless if
>>>> events were frozen or not. I've attached a patch that makes
>>>> evas_object_resize work like evas_object_move in this regard.
>>>>
>>>> I have tested this patch with E and also with Elementary and did not
>>>> notice
>>>> any artifacts or problems.
>>>>
>>>> I currently do not have ewl or etk installed so I did not test with
>>>> those,
>>>> but if someone else has those installed and is brave enough, please feel
>>>> free to test this patch.
>>>
>>> I did test it locally with my own programs, and this change sounds good
>>> to me.
>>>
>>>> I did NOT do a direct commit on this as evas is a very core part of EFL
>>>> and
>>>> I did not want to purposely break things without 1) more testing & 2)
>>>> confirmation/approval from people that know evas better than myself...
>>>
>>> I will vote for a commit with a big comment stating that it could
>>> create glitch on screen and we will revert if someone report a
>>> breakage.
>>
>> I guess this comment is not even required, if nobody complains in few
>> days then there should be no problem... if people do we'll know what
>> it is.
>>
>> but clearly this was a "forgotten" thing and the patch is correct.
>>
> Ok, since it seems that the general consensus is to apply this, then I will
> commit the fix with the suggested comments. Thank you guys for taking a look
> at it :) I'm not entirely sure how much of a speed up for resizing that this
> will actually give, but it keeps the code inline with what happens in a
> 'move' and should avoid needless clippees recalc wrt evas events being
> frozen.

I wonder why clippees should be recalculated outside evas_render (and
variants) at all. Raster, do you care to say why do we need this?
AFAIU they're just used at render.

> I've also noticed a few places in the same evas_object_main.c file where
> code could be consolidated. As I dig deeper into why resizes are (imo) slow
> (granted not noticeably, but certainly not optimized), I may do some
> consolidation there...but in order to keep things in working order, I will
> more than likely send them as patches rather than direct commits (to be on
> the safe side).

As raster usually says: test, works? commit. If it break we can always
revert it later.
I have to agree... and if you just test yourself and test people (ie:
me, cedric) to test, it'll probably not cover all cases, so commit
soon to SVN if its is NOT the freeze period, if it break we'll know
and fix soon.

-- 
Gustavo Sverzut Barbieri
http://profusion.mobi embedded systems
--------------------------------------
MSN: barbi...@gmail.com
Skype: gsbarbieri
Mobile: +55 (19) 9225-2202

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