Am Thu, 10 Mar 2011 10:13:06 -0300 schrieb Gustavo Sverzut Barbieri:

> On Thu, Mar 10, 2011 at 10:04 AM, Andreas Volz <li...@brachttal.net>
> wrote:
> > Hello,
> >
> > I updated to current E SVN some days ago, but I've still problems
> > with animations in editje. Here is my example:
> >
> > http://tux-style.com/tmp/screens.edj
> >
> > It was created by hand, then continued by edje_editor and now
> > continued by editje.
> >
> > There're definitive animations when I load and unload a view. But I
> > don't see them. Is there something editje incompatible in this edj?
> >
> > And there're some warning in the edj:
> >
> > ...
> > ERR<6380>:edje edje_util.c:3122
> > edje_object_size_min_restricted_calc() file screens.edj, group
> > media_list has a non-fixed part 'Button03'. Adding 'fixed: 1 1;' to
> > source EDC may help. Continuing discarding faulty part.
> > ERR<6380>:edje edje_util.c:3122
> > edje_object_size_min_restricted_calc() file screens.edj, group
> > media_list has a non-fixed part 'Button03'. Adding 'fixed: 1 1;' to
> > source EDC may help. Continuing discarding faulty part.
> > ERR<6380>:edje edje_util.c:3122
> > edje_object_size_min_restricted_calc() file screens.edj, group
> > media_list has a non-fixed part 'Button03'. Adding 'fixed: 1 1;' to
> > source EDC may help. Continuing discarding faulty part. ...
> >
> > Is this maybe related?
> 
> that may be the reason, or the reason may be the version of editje you
> used. Before editje wouldn't preserve script blocks, now it does, but
> you need an EDJ that was compiled with newer edje_cc (some weeks
> before 1.0 release) that would save such script blocks in the EET data
> structure.

Oh, I uploaded the wrong edj file. I had recompiled that long time ago.
But even with a recompiled one I have editje animation problems.

I created an animation in a new file with editje and decompiled it. It
looks like this:

            description { state: "@test1@0.30" 0;
               color: 0 0 255 255;
               rel1 {
                  offset: 358 31;
               }
               rel2 {
                  relative: 0 0;
                  offset: 443 100;
               }
            }
         }
      }
      programs {
         program { name: "@test1@end";
            action: SIGNAL_EMIT "animation,end" "test1";
         }
         program { name: "@test1@0.00";
            signal: "animation,play";
            source: "test1";
            action: STATE_SET "@test1@0.00" 0.00;
            target: "Rectangle01";
            after: "@test1@0.10";
         }

Is the "@" syntax important for editje? If yes, I've to rewrite all my 
animations in edc. :-(

regards
        Andreas

-- 
Technical Blog <http://andreasvolz.wordpress.com/>

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