Am Thu, 10 Mar 2011 10:13:06 -0300 schrieb Gustavo Sverzut Barbieri: > On Thu, Mar 10, 2011 at 10:04 AM, Andreas Volz <li...@brachttal.net> > wrote: > > Hello, > > > > I updated to current E SVN some days ago, but I've still problems > > with animations in editje. Here is my example: > > > > http://tux-style.com/tmp/screens.edj > > > > It was created by hand, then continued by edje_editor and now > > continued by editje. > > > > There're definitive animations when I load and unload a view. But I > > don't see them. Is there something editje incompatible in this edj? > > > > And there're some warning in the edj: > > > > ... > > ERR<6380>:edje edje_util.c:3122 > > edje_object_size_min_restricted_calc() file screens.edj, group > > media_list has a non-fixed part 'Button03'. Adding 'fixed: 1 1;' to > > source EDC may help. Continuing discarding faulty part. > > ERR<6380>:edje edje_util.c:3122 > > edje_object_size_min_restricted_calc() file screens.edj, group > > media_list has a non-fixed part 'Button03'. Adding 'fixed: 1 1;' to > > source EDC may help. Continuing discarding faulty part. > > ERR<6380>:edje edje_util.c:3122 > > edje_object_size_min_restricted_calc() file screens.edj, group > > media_list has a non-fixed part 'Button03'. Adding 'fixed: 1 1;' to > > source EDC may help. Continuing discarding faulty part. ... > > > > Is this maybe related? > > that may be the reason, or the reason may be the version of editje you > used. Before editje wouldn't preserve script blocks, now it does, but > you need an EDJ that was compiled with newer edje_cc (some weeks > before 1.0 release) that would save such script blocks in the EET data > structure.
Oh, I uploaded the wrong edj file. I had recompiled that long time ago. But even with a recompiled one I have editje animation problems. I created an animation in a new file with editje and decompiled it. It looks like this: description { state: "@test1@0.30" 0; color: 0 0 255 255; rel1 { offset: 358 31; } rel2 { relative: 0 0; offset: 443 100; } } } } programs { program { name: "@test1@end"; action: SIGNAL_EMIT "animation,end" "test1"; } program { name: "@test1@0.00"; signal: "animation,play"; source: "test1"; action: STATE_SET "@test1@0.00" 0.00; target: "Rectangle01"; after: "@test1@0.10"; } Is the "@" syntax important for editje? If yes, I've to rewrite all my animations in edc. :-( regards Andreas -- Technical Blog <http://andreasvolz.wordpress.com/> ------------------------------------------------------------------------------ Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel