* Andreas Volz <li...@brachttal.net> [2011-03-10 23:01:10 +0100]:

> Am Thu, 10 Mar 2011 10:13:06 -0300 schrieb Gustavo Sverzut Barbieri:
> 
> > On Thu, Mar 10, 2011 at 10:04 AM, Andreas Volz <li...@brachttal.net>
> > wrote:
> > > Hello,
> > >
> > > I updated to current E SVN some days ago, but I've still problems
> > > with animations in editje. Here is my example:
> > >
> > > http://tux-style.com/tmp/screens.edj
> > >
> > > It was created by hand, then continued by edje_editor and now
> > > continued by editje.
> > >
> > > There're definitive animations when I load and unload a view. But I
> > > don't see them. Is there something editje incompatible in this edj?
> > >
> > > And there're some warning in the edj:
> > >
> > > ...
> > > ERR<6380>:edje edje_util.c:3122
> > > edje_object_size_min_restricted_calc() file screens.edj, group
> > > media_list has a non-fixed part 'Button03'. Adding 'fixed: 1 1;' to
> > > source EDC may help. Continuing discarding faulty part.
> > > ERR<6380>:edje edje_util.c:3122
> > > edje_object_size_min_restricted_calc() file screens.edj, group
> > > media_list has a non-fixed part 'Button03'. Adding 'fixed: 1 1;' to
> > > source EDC may help. Continuing discarding faulty part.
> > > ERR<6380>:edje edje_util.c:3122
> > > edje_object_size_min_restricted_calc() file screens.edj, group
> > > media_list has a non-fixed part 'Button03'. Adding 'fixed: 1 1;' to
> > > source EDC may help. Continuing discarding faulty part. ...
> > >
> > > Is this maybe related?
> > 
> > that may be the reason, or the reason may be the version of editje you
> > used. Before editje wouldn't preserve script blocks, now it does, but
> > you need an EDJ that was compiled with newer edje_cc (some weeks
> > before 1.0 release) that would save such script blocks in the EET data
> > structure.
> 
> Oh, I uploaded the wrong edj file. I had recompiled that long time ago.
> But even with a recompiled one I have editje animation problems.
> 
> I created an animation in a new file with editje and decompiled it. It
> looks like this:
> 
>             description { state: "@test1@0.30" 0;
>                color: 0 0 255 255;
>                rel1 {
>                   offset: 358 31;
>                }
>                rel2 {
>                   relative: 0 0;
>                   offset: 443 100;
>                }
>             }
>          }
>       }
>       programs {
>          program { name: "@test1@end";
>             action: SIGNAL_EMIT "animation,end" "test1";
>          }
>          program { name: "@test1@0.00";
>             signal: "animation,play";
>             source: "test1";
>             action: STATE_SET "@test1@0.00" 0.00;
>             target: "Rectangle01";
>             after: "@test1@0.10";
>          }
> 
> Is the "@" syntax important for editje? If yes, I've to rewrite all
> my animations in edc. :-(

Yes, it is.

> 
> regards
>       Andreas
> 
> -- 
> Technical Blog <http://andreasvolz.wordpress.com/>
> 
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