Very cool, thanks.

On Sat, 30 Apr 2011 19:28:31 +0900 sangho park <gouach...@gmail.com>
wrote:

> some years ago, i made route application using local map data.
> at that time, dijkstra's algorithm was a perfect solution.
> now I'm downloading 'asia.osm.bz2'. it is 2.3 Gbytes..
> the size is reasonable for recent mobile external memory.
> 
> i'm gonna make sample route program and test on my n900. :)
> there are some open sources for that, but i do make it from scratch.
> okay.. as everybody said. local feature is needed.
> 
> i'll focus my brain to that feature for the time being..
> 
> Thanks.
> 
> 
> > Date: Sat, 30 Apr 2011 11:33:51 +0900
> > From: Carsten Haitzler (The Rasterman) <ras...@rasterman.com>
> > Subject: Re: [E-devel] splitting elm_map into a new library
> > To: David Seikel <onef...@gmail.com>
> > Cc: enlightenment-devel@lists.sourceforge.net
> > Message-ID: <20110430113351.427703e5.ras...@rasterman.com>
> > Content-Type: text/plain; charset=US-ASCII
> >
> > On Sat, 30 Apr 2011 08:56:11 +1000 David Seikel <onef...@gmail.com>
> > said:
> >
> > > On Sat, 30 Apr 2011 02:12:49 +0900 sangho park
> > > <gouach...@gmail.com> wrote:
> > >
> > > > as basic concept, route information can be acquired by service,
> > > > not local data.
> > > > we can extend route for shortest path using local backing
> > > > store, but it's just option.
> > > > yes..yes.. it'll be very good feature that uses local map and
> > > > route data, but we should overcome so many license issues.
> > >
> > > Personally I think it's absolutely critical to be able to do local
> > > routing.  That's my main use case, navigating out in the wild
> > > when I have no data connection.  "Semi manual" routing is OK,
> > > that's even a desired feature.  Pick out a few waypoints, draw
> > > some route segments, tell it to follow this road or river from
> > > waypoint C to waypoint D, but keep the A to B to C and D to E
> > > segments...
> > >
> > > Perhaps, if we have to, precalculate route segments when there is
> > > a data connection, store them; then manipulate them later, adding
> > > or removing them to a particular route.
> > >
> > > /me does not want to be stuck out in the middle of nowhere with no
> > > routing ability.
> >
> > to me this all seems like it would be best done as client-server
> > locally too.
> > unlike remote map server, it has 1 shortcut - you don't DOWNLOAD
> > map tiles. you
> > are directly pointed to the file. this way routing can be offloaded
> > to the local mapserver (and calculating a route can take a long
> > time, and need a lot
> > of route data, so this makes sense). all the abstraction needs is
> > the short cut
> > ability for tiles.
> >
> > someone still then has to write that local server and routing
> > engine :) do you
> > want to? :) (a local tile server would be trivial, but routing...
> > that's another matter as technically it may not be that hard as its
> > just solving a graph, the problem is having the right graph data
> > with the right weighting, and
> > then a whole tonne of "fuzzy logic" thrown in to cover up "odd
> > solutions" that
> > may come out of the graph that a human would never make).
> >
> > --
> > ------------- Codito, ergo sum - "I code, therefore I am"
> > -------------- The Rasterman (Carsten Haitzler)
> > ras...@rasterman.com
> >
> >
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