Hello Yunhan, This is my test environment. Engines: Software Memory Buffer.....: yes Software X11...............: yes (Xlib: yes) (XCB: no) OpenGL X11.................: yes (Xlib: yes) (XCB: no) (GLES: no) (SGX: no) (s3c6410: no) Software GDI...............: no Software DirectDraw........: no Direct3d...................: no Software SDL...............: no (primitive: no) OpenGL SDL.................: no Software Framebuffer.......: yes DirectFB...................: no Software 8bit grayscale....: no Software 16bit ............: no Software 16bit X11.........: no Software 16bit Directdraw..: no Software 16bit WinCE.......: no Software 16bit SDL.........: no (primitive: no)
I recorded a video for you. http://www.youtube.com/watch?v=nap6Qq9iGTg The black noise may be already there but we couldn't see before due to some reasons. I guess you're patch looks ok and nobody is interested in reviewing elm_map patch. I'll commit your code if nobody reviews in a couple of days. Thanks. Daniel Juyung Seo (SeoZ) On Fri, Sep 9, 2011 at 1:46 PM, Kim Yunhan <spb...@gmail.com> wrote: > Hello, seoz. > > Wow, testing with valgrind is great idea! > I did test on my computer and my device. > But I couldn't see your mentioned symptom. > > I guess that evas_map is related with its back-end evas render engine. > So, I think your render is different with mine. > This is my testing environment on evas engine. > > Engines: > Software Memory Buffer.....: yes > Software X11...............: yes (Xlib: yes) (XCB: no) > OpenGL X11.................: no (Xlib: no) (XCB: no) > Software GDI...............: no > Software DirectDraw........: no > Direct3d...................: no > Software SDL...............: no (primitive: no) > OpenGL SDL.................: no > Software Framebuffer.......: yes > DirectFB...................: no > Software 8bit grayscale....: no > Software 16bit ............: no > Software 16bit X11.........: no > Software 16bit Directdraw..: no > Software 16bit WinCE.......: no > Software 16bit SDL.........: no (primitive: no) > > Could you tell me your environment? > Then I'll investigate some more. > > Regards, > Yunhan Kim > > > On Fri, Sep 9, 2011 at 10:30 AM, Daniel Juyung Seo > <seojuyu...@gmail.com>wrote: > >> Dear Kim Yunhan, >> Thanks for you patch. >> >> Watchwolf and gouache can review your patch well. But I think nobody >> are active now. >> I just applied your patch and ran elementary_test "Map". >> >> I GUESS broken tile on zooming out issue is fixed. (I'm not sure we're >> talking about the same issue.) >> But I got noise on zooming out. >> Please see this screenshot. >> http://www.flickr.com/photos/67308399@N05/6128438625/ >> >> Black noise didn't happen before. >> You can easily see this when you run elementary_test with valgrind. >> Because it makes things very slow :) >> >> Can you check this? >> Thanks in advance. >> >> Daniel Juyung Seo (SeoZ) >> >> >> On Thu, Sep 8, 2011 at 4:43 PM, Kim Yunhan <spb...@gmail.com> wrote: >> > Is there anybody to review this patch? >> > :'-( >> > >> > On Tue, Sep 6, 2011 at 2:41 AM, Kim Yunhan <spb...@gmail.com> wrote: >> > >> >> >> >> Hello. >> >> >> >> I wrote a patch that handles a bug while zooming-out in elm_map. >> >> When I try to zoom out, some tiles are broken. >> >> But it is hard to notice because broken frame disappears quickly. >> >> >> >> I investigated in a few days. >> >> And I realize that there are something wrong. >> >> When map is zoomed out, a tile is shrunk by evas_object_resize(). >> >> But evas_map handles its texture by just its origin image size not a >> shrunk >> >> size. >> >> If evas_object's width & height is shrunk, I have to handle for its >> >> texture. >> >> So, I added some code for patch. >> >> >> >> Please review this. >> >> Thanks! >> >> >> > >> ------------------------------------------------------------------------------ >> > Doing More with Less: The Next Generation Virtual Desktop >> > What are the key obstacles that have prevented many mid-market businesses >> > from deploying virtual desktops? 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