Hello Yunhan,
This is my test environment.

Engines:
  Software Memory Buffer.....: yes
  Software X11...............: yes (Xlib: yes) (XCB: no)
  OpenGL X11.................: yes (Xlib: yes) (XCB: no) (GLES: no)
(SGX: no) (s3c6410: no)
  Software GDI...............: no
  Software DirectDraw........: no
  Direct3d...................: no
  Software SDL...............: no (primitive: no)
  OpenGL SDL.................: no
  Software Framebuffer.......: yes
  DirectFB...................: no
  Software 8bit grayscale....: no
  Software 16bit ............: no
  Software 16bit X11.........: no
  Software 16bit Directdraw..: no
  Software 16bit WinCE.......: no
  Software 16bit SDL.........: no (primitive: no)


I recorded a video for you.
http://www.youtube.com/watch?v=nap6Qq9iGTg

The black noise may be already there but we couldn't see before due to
some reasons.
I guess you're patch looks ok and nobody is interested in reviewing
elm_map patch.
I'll commit your code if nobody reviews in a couple of days.

Thanks.
Daniel Juyung Seo (SeoZ)


On Fri, Sep 9, 2011 at 1:46 PM, Kim Yunhan <spb...@gmail.com> wrote:
> Hello, seoz.
>
> Wow, testing with valgrind is great idea!
> I did test on my computer and my device.
> But I couldn't see your mentioned symptom.
>
> I guess that evas_map is related with its back-end evas render engine.
> So, I think your render is different with mine.
> This is my testing environment on evas engine.
>
> Engines:
>  Software Memory Buffer.....: yes
>  Software X11...............: yes (Xlib: yes) (XCB: no)
>  OpenGL X11.................: no (Xlib: no) (XCB: no)
>  Software GDI...............: no
>  Software DirectDraw........: no
>  Direct3d...................: no
>  Software SDL...............: no (primitive: no)
>  OpenGL SDL.................: no
>  Software Framebuffer.......: yes
>  DirectFB...................: no
>  Software 8bit grayscale....: no
>  Software 16bit ............: no
>  Software 16bit X11.........: no
>  Software 16bit Directdraw..: no
>  Software 16bit WinCE.......: no
>  Software 16bit SDL.........: no (primitive: no)
>
> Could you tell me your environment?
> Then I'll investigate some more.
>
> Regards,
> Yunhan Kim
>
>
> On Fri, Sep 9, 2011 at 10:30 AM, Daniel Juyung Seo 
> <seojuyu...@gmail.com>wrote:
>
>> Dear Kim Yunhan,
>> Thanks for you patch.
>>
>> Watchwolf and gouache can review your patch well. But I think nobody
>> are active now.
>> I just applied your patch and ran elementary_test "Map".
>>
>> I GUESS broken tile on zooming out issue is fixed. (I'm not sure we're
>> talking about the same issue.)
>> But I got noise on zooming out.
>> Please see this screenshot.
>> http://www.flickr.com/photos/67308399@N05/6128438625/
>>
>> Black noise didn't happen before.
>> You can easily see this when you run elementary_test with valgrind.
>> Because it makes things very slow :)
>>
>> Can you check this?
>> Thanks in advance.
>>
>> Daniel Juyung Seo (SeoZ)
>>
>>
>> On Thu, Sep 8, 2011 at 4:43 PM, Kim Yunhan <spb...@gmail.com> wrote:
>> > Is there anybody to review this patch?
>> > :'-(
>> >
>> > On Tue, Sep 6, 2011 at 2:41 AM, Kim Yunhan <spb...@gmail.com> wrote:
>> >
>> >>
>> >> Hello.
>> >>
>> >> I wrote a patch that handles a bug while zooming-out in elm_map.
>> >> When I try to zoom out, some tiles are broken.
>> >> But it is hard to notice because broken frame disappears quickly.
>> >>
>> >> I investigated in a few days.
>> >> And I realize that there are something wrong.
>> >> When map is zoomed out, a tile is shrunk by evas_object_resize().
>> >> But evas_map handles its texture by just its origin image size not a
>> shrunk
>> >> size.
>> >> If evas_object's width & height is shrunk, I have to handle for its
>> >> texture.
>> >> So, I added some code for patch.
>> >>
>> >> Please review this.
>> >> Thanks!
>> >>
>> >
>> ------------------------------------------------------------------------------
>> > Doing More with Less: The Next Generation Virtual Desktop
>> > What are the key obstacles that have prevented many mid-market businesses
>> > from deploying virtual desktops?   How do next-generation virtual
>> desktops
>> > provide companies an easier-to-deploy, easier-to-manage and more
>> affordable
>> > virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/
>> > _______________________________________________
>> > enlightenment-devel mailing list
>> > enlightenment-devel@lists.sourceforge.net
>> > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> Why Cloud-Based Security and Archiving Make Sense
>> Osterman Research conducted this study that outlines how and why cloud
>> computing security and archiving is rapidly being adopted across the IT
>> space for its ease of implementation, lower cost, and increased
>> reliability. Learn more. http://www.accelacomm.com/jaw/sfnl/114/51425301/
>> _______________________________________________
>> enlightenment-devel mailing list
>> enlightenment-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
>>
> ------------------------------------------------------------------------------
> Why Cloud-Based Security and Archiving Make Sense
> Osterman Research conducted this study that outlines how and why cloud
> computing security and archiving is rapidly being adopted across the IT
> space for its ease of implementation, lower cost, and increased
> reliability. Learn more. http://www.accelacomm.com/jaw/sfnl/114/51425301/
> _______________________________________________
> enlightenment-devel mailing list
> enlightenment-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
>

------------------------------------------------------------------------------
Using storage to extend the benefits of virtualization and iSCSI
Virtualization increases hardware utilization and delivers a new level of
agility. Learn what those decisions are and how to modernize your storage 
and backup environments for virtualization.
http://www.accelacomm.com/jaw/sfnl/114/51434361/
_______________________________________________
enlightenment-devel mailing list
enlightenment-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to