Thank you all!

I'll consider that APIs be added as you mentioned.

In coding convention, I tried to keep the rule, but there was some mistakes
because of unfamiliarity. :'-(
Thank you for your fix.


On Wed, Sep 21, 2011 at 7:47 PM, Daniel Juyung Seo <seojuyu...@gmail.com>wrote:

> Sangho Park committed this patch. Thanks.
>
> By the way Kim Yunhan, I think it will be better to separate patches
> for each feature.
> Sangho Park separated the commits. Thanks!
> http://trac.enlightenment.org/e/changeset/63509
> http://trac.enlightenment.org/e/changeset/63510
>
> And as Chuneon Park mentioned, I think it will be also good if we can
> configure the PINCH_ZOOM_MIN/MAX by API.
>
> I modified elm_map.c after Sangho Park's commit due to the coding
> convention.
> Please refer it.
> http://trac.enlightenment.org/e/changeset/63513
>
> Anyhow, thanks for your patch!
>
> Daniel Juyung Seo (SeoZ)
>
>
>
>
> On Tue, Sep 20, 2011 at 12:20 PM, sangho park <gouach...@gmail.com> wrote:
> > @soez
> > sorry for late reply...
> >
> > i just review & test this patch.
> > for me... this patch is fine.
> >
> > @yunhan
> > thanks for your contribution of elm_map... :)
> > i expect yunhan's cool activity for elm_map.
> >
> >> From: Daniel Juyung Seo <seojuyu...@gmail.com>
> >> Subject: Re: [E-devel] a bug fix for zoom-out in elm_map
> >> To: Enlightenment developer list
> >>        <enlightenment-devel@lists.sourceforge.net>
> >> Message-ID:
> >>        <
> cakco4m6g4kfcyfljygg09z1onvrpcmu9dyp+jqg8w9za8r7...@mail.gmail.com>
> >> Content-Type: text/plain; charset=ISO-8859-1
> >>
> >> Dear Kim Yunhan,
> >> Thanks for you patch.
> >>
> >> Watchwolf and gouache can review your patch well. But I think nobody
> >> are active now.
> >> I just applied your patch and ran elementary_test "Map".
> >>
> >> I GUESS broken tile on zooming out issue is fixed. (I'm not sure we're
> >> talking about the same issue.)
> >> But I got noise on zooming out.
> >> Please see this screenshot.
> >> http://www.flickr.com/photos/67308399@N05/6128438625/
> >>
> >> Black noise didn't happen before.
> >> You can easily see this when you run elementary_test with valgrind.
> >> Because it makes things very slow :)
> >>
> >> Can you check this?
> >> Thanks in advance.
> >>
> >> Daniel Juyung Seo (SeoZ)
> >>
> >>
> >> On Thu, Sep 8, 2011 at 4:43 PM, Kim Yunhan <spb...@gmail.com> wrote:
> >>> Is there anybody to review this patch?
> >>> :'-(
> >>>
> >>> On Tue, Sep 6, 2011 at 2:41 AM, Kim Yunhan <spb...@gmail.com> wrote:
> >>>
> >>>>
> >>>> Hello.
> >>>>
> >>>> I wrote a patch that handles a bug while zooming-out in elm_map.
> >>>> When I try to zoom out, some tiles are broken.
> >>>> But it is hard to notice because broken frame disappears quickly.
> >>>>
> >>>> I investigated in a few days.
> >>>> And I realize that there are something wrong.
> >>>> When map is zoomed out, a tile is shrunk by evas_object_resize().
> >>>> But evas_map handles its texture by just its origin image size not a
> shrunk
> >>>> size.
> >>>> If evas_object's width & height is shrunk, I have to handle for its
> >>>> texture.
> >>>> So, I added some code for patch.
> >>>>
> >>>> Please review this.
> >>>> Thanks!
> >>>>
> >>>
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