Hello, SeoZ.

I tried to re-occur symptom that you mentioned.
But I succeeded just one time in several tries. :'-(

I suspected that zoom-out need file downloading. (not zoom-in)
And if some file transferring error is occurred, the texture can be broken.
Actually, in my case, the console printed out 'bpng' error like below.

bpng error: Read Error
downloaded : 411 / 424
downloaded : 412 / 424
libpng error: Read Error

I'll investigate file transfer logic in elm_map.
And if I find something wrong, I'll debug it.

Thanks!
Yunhan Kim

On Sun, Sep 11, 2011 at 10:59 PM, Daniel Juyung Seo <seojuyu...@gmail.com>wrote:

> Hello Yunhan,
> This is my test environment.
>
> Engines:
>  Software Memory Buffer.....: yes
>  Software X11...............: yes (Xlib: yes) (XCB: no)
>   OpenGL X11.................: yes (Xlib: yes) (XCB: no) (GLES: no)
> (SGX: no) (s3c6410: no)
>   Software GDI...............: no
>  Software DirectDraw........: no
>  Direct3d...................: no
>  Software SDL...............: no (primitive: no)
>  OpenGL SDL.................: no
>  Software Framebuffer.......: yes
>  DirectFB...................: no
>  Software 8bit grayscale....: no
>  Software 16bit ............: no
>  Software 16bit X11.........: no
>  Software 16bit Directdraw..: no
>  Software 16bit WinCE.......: no
>  Software 16bit SDL.........: no (primitive: no)
>
>
> I recorded a video for you.
> http://www.youtube.com/watch?v=nap6Qq9iGTg
>
> The black noise may be already there but we couldn't see before due to
> some reasons.
> I guess you're patch looks ok and nobody is interested in reviewing
> elm_map patch.
> I'll commit your code if nobody reviews in a couple of days.
>
> Thanks.
> Daniel Juyung Seo (SeoZ)
>
>
> On Fri, Sep 9, 2011 at 1:46 PM, Kim Yunhan <spb...@gmail.com> wrote:
> > Hello, seoz.
> >
> > Wow, testing with valgrind is great idea!
> > I did test on my computer and my device.
> > But I couldn't see your mentioned symptom.
> >
> > I guess that evas_map is related with its back-end evas render engine.
> > So, I think your render is different with mine.
> > This is my testing environment on evas engine.
> >
> > Engines:
> >  Software Memory Buffer.....: yes
> >  Software X11...............: yes (Xlib: yes) (XCB: no)
> >  OpenGL X11.................: no (Xlib: no) (XCB: no)
> >  Software GDI...............: no
> >  Software DirectDraw........: no
> >  Direct3d...................: no
> >  Software SDL...............: no (primitive: no)
> >  OpenGL SDL.................: no
> >  Software Framebuffer.......: yes
> >  DirectFB...................: no
> >  Software 8bit grayscale....: no
> >  Software 16bit ............: no
> >  Software 16bit X11.........: no
> >  Software 16bit Directdraw..: no
> >  Software 16bit WinCE.......: no
> >  Software 16bit SDL.........: no (primitive: no)
> >
> > Could you tell me your environment?
> > Then I'll investigate some more.
> >
> > Regards,
> > Yunhan Kim
> >
> >
> > On Fri, Sep 9, 2011 at 10:30 AM, Daniel Juyung Seo <seojuyu...@gmail.com
> >wrote:
> >
> >> Dear Kim Yunhan,
> >> Thanks for you patch.
> >>
> >> Watchwolf and gouache can review your patch well. But I think nobody
> >> are active now.
> >> I just applied your patch and ran elementary_test "Map".
> >>
> >> I GUESS broken tile on zooming out issue is fixed. (I'm not sure we're
> >> talking about the same issue.)
> >> But I got noise on zooming out.
> >> Please see this screenshot.
> >> http://www.flickr.com/photos/67308399@N05/6128438625/
> >>
> >> Black noise didn't happen before.
> >> You can easily see this when you run elementary_test with valgrind.
> >> Because it makes things very slow :)
> >>
> >> Can you check this?
> >> Thanks in advance.
> >>
> >> Daniel Juyung Seo (SeoZ)
> >>
> >>
> >> On Thu, Sep 8, 2011 at 4:43 PM, Kim Yunhan <spb...@gmail.com> wrote:
> >> > Is there anybody to review this patch?
> >> > :'-(
> >> >
> >> > On Tue, Sep 6, 2011 at 2:41 AM, Kim Yunhan <spb...@gmail.com> wrote:
> >> >
> >> >>
> >> >> Hello.
> >> >>
> >> >> I wrote a patch that handles a bug while zooming-out in elm_map.
> >> >> When I try to zoom out, some tiles are broken.
> >> >> But it is hard to notice because broken frame disappears quickly.
> >> >>
> >> >> I investigated in a few days.
> >> >> And I realize that there are something wrong.
> >> >> When map is zoomed out, a tile is shrunk by evas_object_resize().
> >> >> But evas_map handles its texture by just its origin image size not a
> >> shrunk
> >> >> size.
> >> >> If evas_object's width & height is shrunk, I have to handle for its
> >> >> texture.
> >> >> So, I added some code for patch.
> >> >>
> >> >> Please review this.
> >> >> Thanks!
> >> >>
> >> >
> >>
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