On Thu, 29 Sep 2011 10:42:29 -0700 Jim Kukunas
<james.t.kuku...@linux.intel.com> said:

well.. lucas committed this without me getting around to my review... i found
several issues with it. A_MASK_SSE3 was being declared all the time and never
used in the inline funcs. it was ONLY used in 1 of the c files. i moved it
there. also you called the C init funcs for rel ops - not the sse3 ones. copy &
paste bug. also unused return value warnings in cpu sse3 detection function.

i ran a full expedite run:

http://www.enlightenment.org/~raster/speed.html

(i5-2500 CPU @ 3.30GHz, GeForce GTS 450, e17 running with OpenGL compositor).

just as a comparison - after the sse3 speedups, speed vs the nvidia gpu:

http://www.enlightenment.org/~raster/speedgl.html

i haven't tested against an atom yet.

jim -> good work! if you want a line in AUTHORS, please send it along. in
future add an AUTHORS line as part of your patch (so we get right "real name"
and email).

> Hi Folks,
> 
> This patch series introduces a SSE3 implementation of Evas's common
> engine blending routines.
> 
> Why SSE3?: 
> The lddqu instruction, introduced in SSE3, is faster then a typical
> unaligned load in the situation where we load from, but not store to,
> an unaligned address which crosses a cache line. This yields itself well
> to the blending functions which operate on two separate arrays. We single
> step until we obtain an aligned address for the destination array, and use
> lddqu to load the other unaligned array.
> 
> Why do we need an SSE implementation?:
> GCC does perform some auto-vectorization, but misses a lot of
> opportunities for leveraging SSE, specifically when operating on
> packed integers, as opposed to floating-point. With GCC 4.6.0 and
> the CFLAGS listed below, the c implementation isn't vectorized, and
> the MMX implementation performance is suboptimal.
> 
> A few tests which demonstrate the performance impact:
> 
> Setup:
>     Intel Atom N270, Intel 945GME, Expedite Xlib engine
>     GCC 4.5.1  CFLAGS=-m32 -mtune=atom -O2 -msse3
> 
> Rect Blend:
>     C:    21.80 FPS +/- 0.028674
>     MMX:  27.41 FPS +/- 0.021344
>     SSE3: 46.90 FPS +/- 0.376106
> 
> Image Blend Fade Unscaled:
>     C:    15.46 FPS +/- 0.031314
>     MMX:  24.92 FPS +/- 0.055902
>     SSE3: 34.28 FPS +/- 0.099457
> 
> Image Blend Solid Fade Unscaled:
>     C:    22.03 FPS +/- 0.097125
>     MMX:  33.78 FPS +/- 0.190351
>     SSE3: 46.86 FPS +/- 0.437874
> 
> Setup:
>     Intel Atom N455, Intel GMA 3150, Expedite Xlib engine
>     GCC 4.6.0 CFLAGS=-m32 -mtune=atom -O2 -msse3
> 
> Rect Blend:
>     C:    32.68 FPS +/- 0.218510
>     MMX:  29.75 FPS +/- 0.527105
>     SSE3: 54.24 FPS +/- 0.870486
> 
> Image Blend Unscaled:
>     C:    32.73 FPS +/- 0.359036
>     MMX:  35.00 FPS +/- 1.099517
>     SSE3: 50.93 FPS +/- 0.990806
> 
> Image Blend Occlude 3 Many:
>     C:    24.25 FPS +/- 0.213135
>     MMX:  25.87 FPS +/- 0.470124
>     SSE3: 36.96 FPS +/- 0.505757
> 
> I'm sure there is further room for improvement.
> 
> Let me know what you guys think.
> 
> Thanks.
> 
> 
> 
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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